Can someone explain it to me? I'm a little confused. My understanding with dps & healer classes was that if you brought party buffs like brotherhood, mantra, nature's minne, etc. you would do less damage to compensate. With BLM, you bring big damage (even bigger now) and have no self sustain outside your barrier.

I thought this applied to tanks but I guess not? it made sense that PLD generally brought the least DPS because it's a ridiculous utility tank. Cover, intervention, Passage, healing at will that also heals you when you heal a target. WAR got ridiculous with its heals this expac but does a lot of damage. And gunbreaker got basically excog with two HoTs and usually does the most damage out of all of them.

But DRK? It has little to no sustain which to me means it's the equivalent of a "selfish" tank. Sure you have TBN but it's the only party mit that can actually cost you for using it improperly. You don't get refunded that mana or any compensation for the shield wearing off before it breaks and you get oblation for single person mit. No self sustain in raids and extremes outside of your tank invuln.

So why is it that they seem to love giving self-sustain to tanks (minus DRK I guess) and buffing their damage? Why can't we leave the sustain to the healers? Tank sustain in this expansion specifically is just... ridiculous. It legitimately feels like you'd be better off bringing another dps and a WAR/PLD/GNB than an actual healer for difficult fights.