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  1. #41
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    964
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Oizen View Post
    Its looking like this tier WAR is indeed the best at everything though
    Did everyone forget about P8S? About if you had a Warrior or Paladin you were more or less gimping your groups ability to meet the DPS check because of how bad tank balance was?
    (5)

  2. #42
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    1,592
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Amenara View Post
    Did everyone forget about P8S? About if you had a Warrior or Paladin you were more or less gimping your groups ability to meet the DPS check because of how bad tank balance was?
    That was almost a year ago now. Trends are showing that WAR/GNB might be the meta for the current patch.
    (0)

  3. #43
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    964
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Oizen View Post
    That was almost a year ago now. Trends are showing that WAR/GNB might be the meta for the current patch.
    We'll know for sure when the logs unlock after more clears, but going by the previous fights the tank comps for the first few clears have been a mix of WAR/PLD, WAR/GNB, and DRK/GNB. When you look at last tier it is pretty obvious there was a meta with DRK/GNB. I just don't see it yet for this tier.
    (3)

  4. #44
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 90
    As of right now with the medians, WAR is top rDPS and almost completely top in aDPS. But this is also just the first week. If the data stays the same for a month, expect WAR to get nerfed again at the start of the next expansion, since they don't really seem to buff/nerf anything after the X.4 patch (off the top of my head).
    (0)

  5. #45
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    1,592
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RyuDragnier View Post
    As of right now with the medians, WAR is top rDPS and almost completely top in aDPS. But this is also just the first week. If the data stays the same for a month, expect WAR to get nerfed again at the start of the next expansion, since they don't really seem to buff/nerf anything after the X.4 patch (off the top of my head).
    Theres really nothing left to balance it for, once people finish this savage tier, the rest of Endwalker is looking to be a year long void of no content.
    (7)

  6. #46
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Oizen View Post
    I really can't see the WAR playerbase accepting nerfs to Nascent, BloodWhetting and Thrill.
    I don't think they'd mind so much if they were given top DPS spot for it
    (0)

  7. #47
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Oizen View Post
    They're not going to make content too hard for one tank to do, they're going to homogenize everything to a point where every tank can clear every content, which is really disheatening but its why things have gotten as bad as they are.
    To be fair, it doesn't have to be one OR the other. WoW's Tanks in the post-Vanilla (BC and on) years were all capable of tanking any content, but some fights were better/easier for some of the Tank specs to do than others - but not so much so that the weaker ones COULDN'T do them. I THINK it was Protection Paladin was good in AOE situations (an AOE taunt, AOE continuous damage with Consecration/Hallowed Ground/whatever the ground AOE thing was called back then, and the best shield mechanics meaning blocking lots of hits), Death Knight's initial release had all three specs capable of tanking, but this was eventually condensed into it being the kind of anti-magic tank with extra magic mitigation, Warrior was the good tank against physical damage bosses, and then Druid was kind of an "all arounder" tank since Bear just had stupid high HP and so could be a damage sponge against any type of damage at the cost of your healers having to work a bit harder to make up for the extra health needing to be healed. But, even when out of their specialty, they were still ABLE to tank other things, like Death Knight tanking a physical damage boss or Warrior tanking AOE.

    I say this about Healers all the time, too; it's entirely possible to have niches and make a more interesting game without being broken. The trick is to make it where all Jobs in a given role can do the Job at a base level and the differences are niches rather than complete sub-roles in their own right that no other Job can even handle.

    That said, it requires effort to do it right, and often results in some things being less "optimal" than others, which means THE COMMUNITY would have to accept that the different Tanks would do different amounts of damage and/or require different amounts of healing and so on depending on the fight.

    The problem is as much on the community as it is on the devs, imo.
    (0)

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