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  1. #1
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Who cares about balance if it’s not fun.

    Vengeance is exactly the kind of token difference there should be more of. Bump the block rate up for sentinel by a negligible amount. Tack a 50p regen onto shadow wall. Give gunbreaker something thematically appropriate but utterly meaningless too. The one minute cooldowns eq/dm/camo/the pld one also broadly achieve the same outcome through different paths.
    (1)

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,534
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by fulminating View Post
    Who cares about balance if it’s not fun.

    Vengeance is exactly the kind of token difference there should be more of. Bump the block rate up for sentinel by a negligible amount. Tack a 50p regen onto shadow wall. Give gunbreaker something thematically appropriate but utterly meaningless too. The one minute cooldowns eq/dm/camo/the pld one also broadly achieve the same outcome through different paths.
    Short cooldowns, 90 seconds, raid mit, long cooldowns, all different. The only things the same are Rampart, Reprisal and the 2 min (ex Vengeance).

    So really, the majority of defensive cooldowns ARE different from each other, with their own flare, however, people concentrate too heavily on Rampart and Sentinel/Vengeance/Nebula/Shadow Wall to notice the rest.

    Also, you need to have some semblance of balance otherwise jobs get excluded from content. Why bring Job A if Job B does everything better.
    (1)

  3. #3
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    As someone who played XI, I was unhappy with 14's DRK at first and how they made it into a tank even though I loved tanking in 14, but when I gave it a fair shot I found I loved it more as a tank and really enjoyed it. In the end, it doesn't matter what our perception is, the devs have intended 14 DRK to be a tank and it will always be that way, so they gave RPR for the "DPS DRK" fans which was really cool.

    The most iconic DRK we have in FF is Cecil and no matter how you cut it, he is the designated tank of the party the entire game, especially as a DRK. And I do miss Delirium lowering INT and Rage of Halone lowering STR.
    (0)

  4. #4
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Mithron View Post
    As someone who played XI, I was unhappy with 14's DRK at first and how they made it into a tank even though I loved tanking in 14, but when I gave it a fair shot I found I loved it more as a tank and really enjoyed it. In the end, it doesn't matter what our perception is, the devs have intended 14 DRK to be a tank and it will always be that way, so they gave RPR for the "DPS DRK" fans which was really cool.

    The most iconic DRK we have in FF is Cecil and no matter how you cut it, he is the designated tank of the party the entire game, especially as a DRK. And I do miss Delirium lowering INT and Rage of Halone lowering STR.
    If we’re talking FFXI, once again, WAR was a basic job that was the middle ground having both berserk and defender to give up defence for attack and vice versa. DRK and PLD were then advanced jobs that leaned into one aspect of the WAR, DRK being an attacker that gave up mostly on defence, PLD being a defender that gave up mostly on attack.

    DRK doesn’t have to be a dps to live up to that class fantasy. Even in ffxiv we can see that same pattern, DRK’s rotation is practically just WARs rotation but with extra attack buttons but less utility. A WAR that has given up on defence for more attack.

    And Cecil isn’t really a good benchmark for anything because by that logic PLD should be stronger than DRK as it was his direct class upgrade and was better than it in every way even in the remake.
    (2)
    Last edited by Cabalabob; 05-31-2023 at 05:07 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  5. #5
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Given how similar these jobs actually play...

    GNB = DRK = WAR = PLD.

    The weapon is just glam at this point. Pick what you want to wield and hack and slash with similar rotations/mitigation.
    (3)

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,927
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by dspguy View Post
    Given how similar these jobs actually play...

    GNB = DRK = WAR = PLD.

    The weapon is just glam at this point. Pick what you want to wield and hack and slash with similar rotations/mitigation.
    yeah but I don't think most people want that.
    I do think damage differences shouldn't be that much we're talking about 1-2% at max here.

    Personally I want meaningful differences Such Jobs as Tanks/healers should express this in their healing/defensive/utility kits, I rather have a Tank feel different but less "viable" then other tanks then be a reskin that practically plays the same.

    Realistically 7.0 is either going to double down on EW design or it's going to shift away from it, all I can hope is for the game to be more experimental with how they balance jobs instead of safe and uninteresting.
    (0)

  7. #7
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Rithy255 View Post
    yeah but I don't think most people want that.
    I do think damage differences shouldn't be that much we're talking about 1-2% at max here.

    Personally I want meaningful differences Such Jobs as Tanks/healers should express this in their healing/defensive/utility kits, I rather have a Tank feel different but less "viable" then other tanks then be a reskin that practically plays the same.

    Realistically 7.0 is either going to double down on EW design or it's going to shift away from it, all I can hope is for the game to be more experimental with how they balance jobs instead of safe and uninteresting.
    I'm not saying it should be like that. I'm saying that's how it is. Given that the toolsets are so similar, they might as well just remove the 4 jobs, replace it with just a single "tank role job" and let you pick your weapon.
    (0)

  8. #8
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    GNB should do the most dps, because it uses a Gun.
    (1)

  9. #9
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,427
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Arohk View Post
    GNB should do the most dps, because it uses a Gun.
    Yeah but only once, since they broke the gun
    (5)

  10. #10
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mithron View Post
    And utility should be PLD > DRK > GNB > WAR as a result to fulfill proper class fantasy.

    Change my mind.
    War should be botom 2. It already has so much else going.
    (3)

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