And utility should be PLD > DRK > GNB > WAR as a result to fulfill proper class fantasy.
Change my mind.
And utility should be PLD > DRK > GNB > WAR as a result to fulfill proper class fantasy.
Change my mind.
An argument made without evidence can be dismissed without evidence.
Why do you think it should be that way?
I would say
DRK = GNB > WAR = Paladin
Less Sustain More Damage
More Sustain Less Damage
Just my opinion.
Limited and Exclusive content that gets removed from game is Wasted Content and Developer time in the long run.
Change my Mind. (You can't)
DPS, utility, and mitigation, and self-sustain should be PLD = WAR = DRK = GNB, unless you feel that your personal shortcomings and insecurities as a player warrant a performance advantage over everyone else. The execution need not be the same, but the capability needs to be on a level playing field. Bring the player, not the job.
Yeah but WAR players really would be upset if we deleted Nascent and Bloodwhetting
All tanks should contribute the same damage with Crit/DH being and player skill level. Tanks all bring virtually the same thing so I don't see the point in the large disparity in DPS between tanks that was experienced this expansion. ShB was the best balance of tanks, and that should be the bare minimum gold standard of balancing among tanks. The self-sustain is negligible at best in the content that matters, and in dungeons, the self-sustain determines how lazy the healer gets to be, but makes no difference long term.
Problem is, WAR has really high survivability with the Bloodwhetting and pretty much has a better Reprisal with the Shake It Off shield / HoT on everyone. I have been told that WAR is doing very well with the damage buffs to Fell Cleave and pretty much is a top damaging tank now. DRK fell off being the one tank with no buffs to damage and everyone else getting attention. It's pretty hard to justify a lower survivability tank to also have lower damage compared to everyone else.
To make your model a reality, Mithron, WAR may have to give up a lot of the self healing utility from Bloodwhetting, Nascent Flash and Shake It Off. The alternative is to give more self heals / mitigation to GNB and DRK while also putting the healers to sleep even further than how it is now for them >.> I was told that I didn't need much heals when I was fresh for Dead Ends as a WAR about half a year ago. I even commented recently how being overgeared for current Expert roulettes legitimately start to drop Regen from my WHM healing for the tanks. The tanks only need it at the start of big pulls now when we are all geared.
As a result, increasing the GNB and DRK self heals would not be recommended if the healers are already starting to drop some of their tools in response to the low amount of heals needed. Yes WAR used to be the DPS tank, but we need to consider if it's worth it to drop our Bloodwhetting, Nascent Flash and Shake It Off down some pegs.
We don't actually know what the best tank damage is yet, and likely will not until the end of next week. WAR has always done better immediately after a patch on extreme content than the other tanks, combination of DRK's entire advantage being less in its kit itself and more in its synergy with raid buffs, and WAR not having to spin the wheel as much for crit/dh due to inner release.Problem is, WAR has really high survivability with the Bloodwhetting and pretty much has a better Reprisal with the Shake It Off shield / HoT on everyone. I have been told that WAR is doing very well with the damage buffs to Fell Cleave and pretty much is a top damaging tank now. DRK fell off being the one tank with no buffs to damage and everyone else getting attention. It's pretty hard to justify a lower survivability tank to also have lower damage compared to everyone else.
To make your model a reality, Mithron, WAR may have to give up a lot of the self healing utility from Bloodwhetting, Nascent Flash and Shake It Off. The alternative is to give more self heals / mitigation to GNB and DRK while also putting the healers to sleep even further than how it is now for them >.> I was told that I didn't need much heals when I was fresh for Dead Ends as a WAR about half a year ago. I even commented recently how being overgeared for current Expert roulettes legitimately start to drop Regen from my WHM healing for the tanks. The tanks only need it at the start of big pulls now when we are all geared.
As a result, increasing the GNB and DRK self heals would not be recommended if the healers are already starting to drop some of their tools in response to the low amount of heals needed. Yes WAR used to be the DPS tank, but we need to consider if it's worth it to drop our Bloodwhetting, Nascent Flash and Shake It Off down some pegs.
Last edited by Oizen; 05-29-2023 at 02:18 AM.
I generally agree, people think Warriors sustain matters? when it really doesn't compared to actual Mitigation.
I'll agree with Paladin lowest if they make the utility better, yeah it has marginally better utility but it's not really that amazing. Things like cover are situational, Clemency is very situational., Ur extra raid wide is a cone so its very fight dependent.
I'd love Paladin to be a massive support unit but lowest damage.
Also I kinda want a Dark Knight rework, to be somewhat more supportive then the other two tanks.
We'll find out pretty soon. If DRK ends up below GNB in damage, we may see people drop DRK since GNB would have better damage and better party utility. We already know WAR or PLD will be a shoo-in for the other slot due to their better party mitigation capabilities.We don't actually know what the best tank damage is yet, and likely will not until the end of next week. WAR has always done better immediately after a patch on extreme content than the other tanks, combination of DRK's entire advantage being less in its kit itself and more in its synergy with raid buffs, and WAR not having to spin the wheel as much for crit/dh due to inner release.
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