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  1. #25
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,343
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    I think my previously posted suggestion, wherever it ended up being, was that FT should deal bonus damage to enemies that are suffering the BioBlaster DOT, a sort of 1-2 combo for AOE. I think by making it so FT consumes Bio, and applies a new DOT effect with higher potency, that is refreshed if the enemies stay in the Flamethrower (but you could do it for just one tick and it'd be good damage still). I don't remember the potencies exactly, but I remember making it (accidentally) so that Bio+FT weave was actually more damage even in single target than a regular non-reassembled Drill, so that was a nice side effect. Going from ReassembleDrill, Drill, Drill each minute to Bio+FT, Drill, Drill (and moving Reassemble to the Chainsaw or AA) would be akin to how NIN mixes up it's mudras by having a Suiton once a minute instead of constant Raitons, I guess

    edit: found it, not quite the exact same as I just wrote but you get the point hopefully
    Quote Originally Posted by ForsakenRoe View Post
    I was thinking, what if they reduce Flamethrower to a 5s channel, and make it do double damage when BioBlaster is applied to the enemy? That way, it's a definite gain to use Bio > Flamethrower on 2, and even a gain to do one of your three drills as Bio > FT on one target (it'd be 300 from Bio, plus 160 x 5 ticks from FT, vs flat 600 from Drill). I guess it's kinda similar to how NIN subs out one Raiton out of 3 per 60s loop to do Suiton for Trick
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    Last edited by ForsakenRoe; 06-14-2023 at 10:30 AM.