Quote Originally Posted by Valence View Post
Pretty much. We got nice tools but at what cost? Ammo and rng procs, reloading, pre WF pattern identification, heat management, an actual WF that felt good... And a useful flamethrower, never thought I'd actually praise the ability in SB considering how ping discriminatory it was, but at least it was useful for the kit.

At least it feels intricate and good in pvp.
Unfortunately the design's best aspect, heat management, was aborted in keeping the core of its HW rotation, 'ammo' management and piano bursting. I would have loved if they kept the class as a heat management class where you wanted to exclusively juggle heat. I feel if they focused on heat management, it would be better overall.

That said, I have no love lost for that version of the class. Needing to intentionally overheat the class and wildfire burst and still piano burst while managing ammo and doing that bizarre 323121 rotation that existed back then just wasn't worth the headache. That said, I do actually miss the 323121 ammo burst. That was actually fun.

Machinist as a heat management class could have been so interesting, but instead it's a cooldown class which is...fine, but not the best.