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  1. #41
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kisshu View Post
    Sorry, but 10k per ability would be way too much. You need to find a good middleground between something to pump extra trophies into without making it the near sole focus.
    Given how easy it is to accumulate Trophy Crystals, I don't think 10k is unreasonable, especially with how slow the devs are to make additions to PvP vendor items. I wholly don't expect another update to Trophy Crystal armor trade-in until essentially 2024; and that's me being generous after watching them with Wolf Marks all these years (1 armor set per expansion). The point is to keep retention beyond one, maybe two series, because apparently it takes them longer than that to add anything new.

    5k crystals for an entire new portrait kit with all of the job's remaining abilities will likely just see the same problem we have now where we go multiple series with people lamenting on having nothing to spend trophy crystals on except in this scenario the devs have less potential options to use as future rewards. I'm willing to concede 5k per ability, but the object would be to create desirable vendor items that can't feasibly be bought-up after just 1 series and that should keep most people busy across at least 2 or more. People would still have choices to spend their crystals on, and would have to set priorities on what emotes and ability motions they'd like first. As much as people want to buy up everything asap, this is giving the devss some breathing room across several series seasons. Though that is me assuming they'd never go out of their way to do something like creating a 20,000 Trophy Crystal mount to help with the crystal-sink...
    (3)

  2. #42
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    I want some big hitting PvP rewards for crystals that'll keep us farming PvP for a long time to come, rather than just letting me grind out series 25 and quit doing PvP. After 4 seasons there is literally nothing for you to spend your crystals on.

    Put some unique mounts in for 50k crystals. Or even some for 20k.

    Emotes. Put em up for like 10-20k.

    Unique Armor sets, sell them for 5k a piece.

    Unique hairstyles? Why not. How about 5k crystals.

    Unique adventure/plate/portrait emotes as stated by others.

    Add older unobtainable season gear.

    None of this would be hard to farm. It's just a time sink, and helps us get rid of our excess crystals, and doing your daily roulette would be sufficient to make progress on these rewards. It's not a major grind unless you make it into one.
    (4)

  3. #43
    Player
    zeth07's Avatar
    Join Date
    Aug 2013
    Posts
    270
    Character
    Zeth Hiryu
    World
    Adamantoise
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Imagine asking for rerelease of what is essentially a Trophy and a prestige from Top 100 for anything less than playing Ranked. Eugh.

    I don't mind the idea of replicas, but Trophy Crystals are not the right way to go. I understand people hating on time-limited rewards, but turning what is ideally a badge of honour into a free hand-out... no. Just no.
    Like some of the others in this thread, I feel like you are exaggerating the requirements of actually obtaining Feast rewards in terms of matches played doing the content.

    You have to remember that even less people played it back then, it's the same kind of thing with people pushing for the Skybuilder rankings, in some cases you could hit the rankings with minimal effort since so few people cared to do it.

    In the case of Feast, we can literally see the matches and win rates for the first few seasons. For Aether the #100 ranked players had 56% win rates and played 162 and 167 matches TOTAL. Some people did it with less than a 50% win rate....

    Just using this old Malmstone XP calculator (I don't know if it's updated), it would take 155 losses of CC to reach only Rank 25. If someone wanted to reach Rank 30, they would have to get 226 LOSSES OR 176 WINS. That would be more of a grind than the Top 100 of Feast had to do at the time. Of course, it's easier if they just want to do Frontlines but they are still doing it.

    That's why I don't understand this weird standard people have about Feast, I think it's more likely that people are upset that they played a mode that others didn't care about and was arguably worse and need something to justify their time spent now that things are different.

    I'm not actually this type of person, but since I played during the time of the initial FFXV collaboration, shouldn't I feel special to have those rewards and no one else should get them? As in it was a you had to be there kind of thing and let me feel special. And yet they brought it back.

    Or if they released items that said "Authentic Shadowstalker's Set" on the cash shop for the old Feast rewards....Because they've literally done that for other time-limited rewards which I pointed out.

    That's how people sound about the Feast rewards. They can be right to feel that way don't get me wrong, but if they are right in the developer's eyes, that is a massive double standard for "time-limited" rewards.

    The effort to get the Trophy Crystals should hardly equate to a"free hand-out" if they are set to appropriate values like I mentioned. The examples I gave would show that if people were doing CC for their rewards it would be more than those getting Top 100 at that time.

    It's just that now there's nothing of real value to spend them on if you've been doing it for a while. So they'd be great as crystal sinks for large amounts to either keep people PvPing or bring them back for future Series.
    (4)

  4. #44
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,623
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by zeth07 View Post
    -snip-
    While I believe you argue in good faith, there are some key details you are missing, which is why directly comparing how many matches you have to play to be eligible makes only sense in a a vacuum.

    For starters, matches in The Feast lasted longer and queue times were, depending on rank and role, brutal. People like me occasionally sat three.hours as a tank in queue to be in line to get matched asap. And out of those matches played you had to still win a significant amount to reach Top 100 from scratch, which is what I had to do in Season 18 and failed and reattempted in Season 19 and succeeded - by playing to the last day, which had I not done that I wouldnt be in Top 100 in S19.

    Healing was infinitely more stressful and actually getting anything done as a non healer you had to and I mean HAD TO learn how to coordinate burst attacks. The game was more difficult and forced roles didnt make this any easier.

    So I am sure there are some gentlemen and ladies who were well off having to play "only" like 50 matches, however this simply meant they were well off on their starting position from the previous season. They still had to out perform plenty others to climb back up. On the other hand, role queue was the single greatest limiting factor and made fresh climbing to Top 100 a rocky path, which is what created the illusion that Top 100 is some sort of "always the same ppl there" thing.

    So forgive me when I sound like a really angry, broken record but you comparing playing XY matches in casual CC and equating it in any capacity to what Feast matches and playrates were like makes me unbelievably angry and irritated. I get you want some hope for those items to return, but you have to understand there is a pushback for releasing them for anything non-ranked for reasons listed above.

    Downplaying the effort/skill requirements of back then and overplaying the effort required to play Casual as reasoning is lack of knowledge at best, ignorance at worst.
    (3)

  5. #45
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,513
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Since you can get them for losing, yes there's almost no effort required.
    (3)

    http://king.canadane.com

  6. #46
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    cash shop feast gear would make ppl froth and im all for it
    (1)

  7. #47
    Player
    Nubrication's Avatar
    Join Date
    Oct 2013
    Posts
    172
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by zeth07 View Post
    Like some of the others in this thread, I feel like you are exaggerating the requirements of actually obtaining Feast rewards in terms of matches played doing the content
    There literally is no effort in getting trophy crystals. If you pvp regularly, you will be stacked in trophy crystals. Why should people that don’t pvp, get pvp rewards? You’re basically saying that people can put minimal pvp effort and still get feast rewards.

    You didn’t play feast so you didn’t know the struggle. Those rewards were Hard Earned. It’s as you said, less people played, less games were played which also meant longer queue times, we’re talking 5-15 min (sometimes even 20+min) waits as opposed to instant queues for CC. Imagine waiting all that time just to lose a game. Wanna know why T100 players played the amount they played? To not have to risk losing rating after waiting a long time for a game to pop. So once they got to a certain T100 position, they stopped playing. CC is so much easier for people to get wins so the amount of games played is much higher because anyone can easily overtake your spot by playing more. I hope that clarifies your misconception of Feast being “minimal effort.”

    Those games like I said before, are 100x worse than CC games. Even just one game can leave you feeling drained because of the tempo and little room for mistakes. 1 mistake can easily cost you the game. Those rewards (once again I’m excluding cheaters and win-traders) are hard earned, and the players deserve to have the prestige that comes with it. If you want replicas, that’s fine, but it should not be, “I’m going to play pvp casually for a week and get a full set.” Doing that is basically a big F U to T100 feast players or even feast players in general.
    (5)

  8. #48
    Player
    Luluna's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord
    Posts
    1,089
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    I never did Feast but I know a couple of people who did and they worked hard from what I can remember so I think those rewards should be left. I feel they need to add more maybe cards, mounts music rolls and hairstyles. I have so many crystals I have no clue what to use them on >.<
    (1)

  9. #49
    Player
    rofland's Avatar
    Join Date
    Sep 2020
    Posts
    42
    Character
    Roland Montpensier
    World
    Mateus
    Main Class
    Miner Lv 100
    you should be able to trade your t100/t30/r1 voucher for an old seasonal reward
    trophy crystals are a useless participation trophy
    (3)

  10. #50
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,623
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by rofland View Post
    you should be able to trade your t100/t30/r1 voucher for an old seasonal reward
    trophy crystals are a useless participation trophy
    Yeah thats pretty alright to me.
    (1)

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