If making new things is so hard, they should just expand the Wolf Mark/Trophy Crystal shops with rewards from other places.
The common good suggestion is to make Hunt stuff avaiable but they could go even further, it would make grinding PvP a lot more rewarding to have useful or fun items to buy instead of getting overloaded with Collars and whatnot because the only somewhat worthwhile thing is to get QoL stuff like Dark Matter with Wolf Marks.




Here to agree I am swimming in the crystals, I just use the wolf marks to buy materia or prisms...there is not a whole lot to choose from. I really wish they would add maybe rarer cards or something that I can work on.


I've capped out series 25+ on pretty much all of my important characters. 6.4 doesn't offer me incentive to do that again. Shatter isn't fun anymore, Series rewards are kinda meh this season, Augmented hellhound isn't enough of an incentive to make me want to grind ranked. I'm capped out on crystals on multiple characters with not a whole lot worth spending them on.
The front line changes alone are enough to make me put it on the daily roulette backburner. I don't need incentive to PvP beyond it just being fun, but both the incentive, and fun in doing pvp are lacking.. Easily resolved if they just put old PvP rewards up for sale, and would kill a lot of the wailing over FoMo. Maybe put out a map or two that will actually be fun to play frontlines on. Redo secure, bring Astragalos back, Put out a RW roulette.
At this point they should just add the old rewards, like hellhound attire coffer for 250k trophy crystals, so theres at least SOMETHING to work for

I like this idea with one exception:
To trade for 1 piece of item, it would require multiple tokens (maybe like 2 or 3) and each token should cost 15,000-20,000 trophy crystals. Hell, we can even use wolf collars but each item would require maybe 50 collars? Why?
Because the people that played feast should not have their hard earned rewards be given out for basically free, it should require an actual grind. Feast was much harder than CC and the people that played it and made it to top 100 (especially the amazing healers and melee carries) deserve to have their rewards mean something. I’m not including the cheaters and win-traders. I’m talking about the peeps that actually grinded the feast climbing struggle.
Counter-point:
Nothing in this game should involve FOMO and the fact that new players are always joining means they shouldn't "miss out" on something just because they started at a different time. The current setup still has FOMO but at least based on what they've actually said it shouldn't be the case at some unknown later point in time.
The other FOMO in the game would be seasonal rewards (and technically special events) but at the very least they usually put those on the cash shop if people truly care. The special events are an exception but they have at least tried bringing some back so it's not all bad.
The Feast PvP rewards however are just gone entirely and were already limited. I would point out however that obtaining those rewards in terms of doing the content is not so different to what people would normally be doing now anyway at least if they had to be attached to CC but given the changes they probably wouldn't want that.
So at least in my eyes someone playing X amount of matches to get Top 100 or whatever back when no one cared shouldn't somehow be different from anyone else playing X amount of matches NOW because it's the same process. And as it's been said that whole situation is already tarnished to begin with. As in a grind is a grind regardless of when you do it.
If someone wants to go and do an old Ultimate or Savages or anything else in the game they can just do it. But old PvP Feast rewards are just gone, this to me doesn't align with the rest of the game, and again FOMO shouldn't be a thing, especially if they care about new players constantly joining the game.
Here is a post from Yoshi-P about when they added the White Raven earrings during one of The Rising events:
https://forum.square-enix.com/ffxiv/...=1#post4765303
The answer was they could just make the items REPLICAS.
The actual worse thing about this is that some of the cash shop rewards are named the opposite compared to the original items and instead are phrased as if they are the "true" items. For example: "Authentic White Tiger" meaning the ACTUAL event item "The White Tiger" is somehow not authentic...
Which in turn I would say why is it acceptable for the old Feast rewards to be these untouchable / unobtainable FOMO items but NOT all the other items that were given during a specific time such as the stuff I mentioned above? That is basically a double standard, it's ok for PvP people to be upset but not literally everyone else? Which just makes it a stupid argument to begin with, thus my point.
It was mostly in reference to it having to be MORE of a grind than anything else otherwise, I just wanted to add more to my point.
EDIT: Also I am sorry I was being facetious about people not caring, as in they didn't care about PvP in general not the rewards per se. Compared to now with the Series pass and how they structured it by not having to play Feast/CC, more people are interested in doing it at least for the rewards.
You are saying it was somehow a struggle for people to grind Feast and that it was "hard", but we can still clearly go back and check those rankings.
The #1 person in Aether Season 1 of Feast only played 232 matches....
The #12 person, meaning just outside of getting the crown for that particular glamour set only played 104 matches.
If we are just talking Top 100 in general, the grind was basically trivial, the lowest I see on Aether was a person who got it by just playing 58 matches......
They stop tracking win rates after Season 5 but it sounds like you are blowing the grind required of Feast way out of proportion, at least in terms of the expectations of the grind that people should be expected to do in return now if they were implemented.
I should also point out how excessive your expected grind would be for one item as you say. The current Series pass only gives 28,000 trophy crystals before looping. You are saying ONE piece of an old set should cost 30,000 up to 60,000 or 50,000 by your Wolf Collar example. Again....for one piece by your logic.
That doesn't seem reasonable at all, even for one SET let alone one PIECE of the sets...
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By my own standards for examples, a mount even at 20,000 would take up most of a person's entire Series pass worth of trophy crystals. This means people who have most of what they want would still need to do most of it and keep playing assuming they also implement "new" stuff at the same time.
And it means anyone who missed out on other stuff and playing catch up on other trophy crystal rewards would have a reason to maybe want to keep looping. OR that gives them a reason to come back and play more next Series.
If the glamour sets were 14k or 15k, they could basically get 2 sets if they completely grinded the whole thing which takes some dedication, and if they do it as 15k that means if they want an extra set they have to loop at least twice which is an incentive for people to keep playing. Which should be a goal the developers want and still seems reasonably obtainable for people.
Last edited by zeth07; 05-30-2023 at 01:09 PM.

It was definitely waay harder than CC. Feast games required way more coordination and if your melee or healer sucked, it was basically a loss unless the other team had the same issue. If you had both a melee AND healer that sucked, it’s 100% a loss. You had four players and losing even one teammate was extremely detrimental, usually domino affecting into a loss. The games drained the crap out of people that played. The healers especially. That’s the reason pure healers are no longer a thing as per squenix. So yes, the grind was 100x worse compared to CC.
You’re using Nex Cross as an example lol, he was the best monk in NA (probably still is). Any feast game or FL, he would dominate. I’m talking about going 20+ kills in FL consistently.
Basically yes, I think that there should be a long grind for people to obtain what T100 feast players had to work for. Those games were much more stressful and grindier than CC. It was more of grind because you can actually lose tier rank, any tier. Which means you can drop from diamond all the way to bronze by consistently losing. And in order to get back to the tier you were in, you had to play placement matches (best out of 3 or 5, I forgot, it was so long ago for me), if you lose the placement matches, you don’t rank up. That was the struggle of climbing to top 100, it was getting to diamond in the first place. It’s not like CC where everyone can get to crystal by just playing a ton.
To reiterate, I’m all for the items and mounts being available but just not for “free”. Compare it to the Bozjan law’s order armor sets or the eureka armor sets, those take a grind too.
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