Here is the problem with the current set mobs will either:

A - Pose little or no threat since you can outrun them on FOOT and only take grazing wipes. Which if you are evenly leveled you can survive without an issue until they delease. This is further abused by Chocobos being easily summonable at any time. In this case you take NO damage despite aggroing half a dozen mobs that COULD kill you if you were not x2 their speed and they had an aggro range of a healthy spitball.

B - Instantly wipe you with a ranged attack since they are 15 levels higher the the current cap and there is absolutely nothing you can do about it except throw an alliance of newbies into the fray and run past the slaughter. These serve as little better then invisible death walls that have names.


Both of these are boring. Enhance the problem with no real tangible death penalty and you get a world they doesn't feel dangerous at all. There is no reason to be cautious or buy items that prepare you for avoiding hazardous mob clusters. It cheapens the game. Takes a sense of exploration and determination to survive out of the equation and that is a massive let down. Honestly may as well just instance all mobs in predetermined EXP locations and wall off places SE is blocking with MPK Guardians since free roaming mobs are a joke.