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  1. #51
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Chiper View Post
    I'm shocked nobody has mentioned the fact that it does seem some what "cheap" that players can basiclly power level themselves with the current retreat system that mobs have. I've seen far too many players (mages mostly, since they can get away with it) that just group up a bunch of monsters, cast their first AoE spell, run away until that group retreats (and they'll still all be clumped together), AoE again, run away, and rinse and repeat the process with little to no HP loss. There needs to be some kind of penalty. A group of mobs should be laying the smack down on you.

    Increase the distance at which mobs will continue to chase you, unless you're on a leve quest (since they are timed, you don't want to run down the clock, mind you they only take about 10-15 mins to complete anyways with a bunch of spare time left over) or anything else where time is of the essence.
    there are much more faster and efficient ways to level, if people are still doing the above (haven't seen this since like a few months after release) then they are only hurting themselves and more power to them.
    (1)

  2. #52
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Sorry, but I actually like the current mob behavior, and actually feel as if monsters some monsters defiantly could be a bit more cowardly.

    "I spied you out of the corner of my eye, I MUST FIGHT YOU TO THE DEATH WITH NO REGARD FOR SELF PRESERVATION!"

    Seriously. That gets old.

    I like how the Squirrels and Marmots can run an cower from you. I like how Antilion's will back away from you to expose their hind end for a back-kick if you're not wise.

    Or how Raptors use a tail swipe move instead of their breath if you try to sneak behind them.

    I also like how aggressive monsters and players are, in fact, territorial, and if you decide to run, they eventually beleive you're not worth the chase, are return to their set territory.

    But about this issue of not being dangerious to explore? Ever go down the wrong path in Gridania and be greeted by a pack of level 22 wolves? Or take a wrong turn into what you THOUGHT was a shortcut and instead get nommed on by a level 72 Drake?

    The dangers are there. But staying on the beaten path keeps you safe, which, guess what? It makes sense!

    Now one thing I can agree on is that monsters should have varying run speeds. Some monsters should be a bit faster and others, slower. I also agree that night time should have a ting of fear to it (Or excitement for those out to hunt nasty undead things.) But it should not break the over all feel of the game.

    As stated many times before, this is not FFXI, this should never be FFXI. FFXI has it's own appeal, and from the look of it, it's own new content to consider. If that's the game you want to play, please go play it over there.

    Each chapter in Final Fantasy has been a new world with it's own twists and imaginings of the tried and true systems. Even the Sequals have had enough variation to have the game stand on it's own mertis. FFXIV should be no different in that sense.
    (9)

  3. #53
    Player
    Sainya's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah!! and Gridania
    Posts
    229
    Character
    Mjara Kigaomoi
    World
    Excalibur
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Teakwood View Post
    Anyone remember when there were antlings on the way to Drybone?

    And chocobos hadn't been invented?

    (does anyone remember how much ass it sucked?)
    Yes, yes I do, if people want danger, then they can go damage their equipment in the "short cut" to drybone. go right ahead ! If I am feeling adventurous, then I try to finish getting my aeths or the camps. That is plenty difficult. You cannot access the whole map unless you're very careful. That takes some skill and time (to wait for certain mobs to move or turn away) If you want adventure, go do primal battles, go do +12 leves, go looking for high level mobs.

    Quote Originally Posted by Gukie View Post
    right now theres no point of going in those stupid areas... hence theres no point of even exploring it >.>- the adventure should be from city to city- where it should be though getting there.
    Go get your map exploration achievement. (won't be available in 2.0 after map redesign)


    Black Shroud is a great place for that sense of adventure. And I agree, why would a mob follow you across the map if he is defending his territory... he would go back to defend his territory. And also, there is a low level leve that you do with moles that DO NOT stop running after you. You can go all the way back to the camp and they will happily oblige your wish for adventure lol.
    (0)
    Last edited by Sainya; 06-23-2012 at 01:53 AM.

  4. #54
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    I love tripping a zone line and then mobs that one shot me appear out of thin air and kill me because they didn't load fast enough. Seamless zoning ftw!
    (1)

  5. #55
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I find the OP irrelevant.

    Assuming a level 1 Pugilist could get through a level 50 area...so what? What exactly are they going to do? Admire the scenery and go home? That's about it.

    Whether they can explore the area or not is irrelevant because you still have to be of an appropriate level to benefit from the content of the area.

    Are you that miffed that a level 1 player can actually go...*gasp*...adventuring!?
    (4)

  6. #56
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by RahJah View Post
    Sure go places with stealth... DoL are great and you should be able to lvl that job and explore outwards over time, but explore the entire map at lvl 1? Just running around collecting aether ports is pretty, but lame.
    You could go almost anywhere as a level 1 player in FFXI as well.

    I find the leashing mechanics are anoying and there should be better ways to drop agro.

    Sight: Drop out of the monsters visual range for X amount of seconds
    Hearing: Once you are X distance away stop moving and pray the monster doesn't amble into you.
    Scent: Like XI walk through a stream/brook/water source once you are X distance away

    I love exploring places that I should have no logical reason to be, but I accept the swift death that may come my way. I'd rather monsters have better aggro AI and challenge people to sneak past them, we have some of this in the game (Go get all the nodes and find out) but it's a cry from making the maps feel dangerous.

    The roads should be fairly safe and once you are off the beaten path it's game on, bring back the high level monster that roams through the newbie zone once in a while teaching players that there are beings not to be triffled with. Make the Aether nodes hard to aquire taking patience and skill to sneak past that Couerle that wants your eyeballs for a light snack.

    The zones should be dangerous but not impassible if your not the correct level. Might as well put a giant fence around the zone and say "LEVEL 20+ ONRY!"
    (2)

  7. #57
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    i don't even get this thread xi was far more safe cause of sneak and inv. I ran newly created mule from sandy to aletpa desert open the door for savage blade fight to open when i could get the help.
    (1)
    Last edited by Firon; 06-23-2012 at 03:00 AM.

  8. #58
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Firon View Post
    i don't even get this thread xi was far more safe cause of sneak and inv. I ran newly created mule from sandy to aletpa desert open the door for savage blade fight when i could get the help.
    That's one of the benifits of having a higher level character or resources available to you. A fresh level 1 character with no support would have a much harder time acheiving that goal.

    I understand the leashing mechanics but it just seems odd that you can outrun almost all agro on chocoback I've blitz between groups of level 80 monsters and came out the other side unscathed something that should not happen. Extend the territory range for one because as it stands it's laughably short in most cases. As long as you are far enough away when you get agro there is 0 chance you will be killed unless you screw up or run into something else.

    If you agro a monster you should have to pay the repurcussions of your clumsyness.
    (2)

  9. #59
    Player
    ESAR's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Myrddin Soleece
    World
    Hyperion
    Main Class
    Botanist Lv 30
    I'm playing dungeon hunter 3 on my iPhone and its really cool because as you level up the mobs movement speed increases.
    birds are the craziest. you can run, but they stick to you like glue. lol
    the stagnant 80% movement speed that we currently have for mobs is a little off putting for me.
    it's super hard to die. if I get lower then 20% health I run. mob gets one more hit at best.
    (2)

  10. #60
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by RahJah View Post
    Being able to outrun the aggressive mobs destroys the geographic progression of FFXIV. Does SE plan to change this for 2.0?

    In FFXI we had to stand and fight or zone aggressive mobs. It created boundaries to how far a person could explore as they progress in the game. In FFXIV you can explore the whole map at the beginning of the game. It takes the adventure out of exploration because there is no real danger; you can't have an adventure without danger. I prefer the FFXI mechanics personally.
    I personally like the current system though I think instead of small zones all enemies should have different deagro ranges. Why must I go to a loading screen to get away from a mob? Then wait and hope you didn't die when the screen finally loads up? Big monsters should have bigger travel ranges etc. that is my 2 cents.
    (0)

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