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  1. #31
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    Sure go places with stealth... DoL are great and you should be able to lvl that job and explore outwards over time, but explore the entire map at lvl 1? Just running around collecting aether ports is pretty, but lame.

    Again spatial/temporal progression as in you start at some point and progressively explore outwards over extended periods of time. Currently, you can run to the ends of the earth. Each new zone doesn't feel like you have achieved anything, it feels like you took 10-20 minutes to run across the map...
    (0)

  2. #32
    Player
    HamHam's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah, Eorzea
    Posts
    250
    Character
    Hamtaro Kakamaro
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Skies View Post
    RahJah, interestingly enough, you DO know that DoL has the ACTUAL exploration abilities right? All the Stealth abilities are on DoL and that makes me think that you're definitely MEANT to go places as a DoL.
    That perhaps finding new lands is duty of a Disciple of Land. You really ought to give THAT some more thought.

    That aside... Tell me about 'not having dangerous exploration' AFTER you get The Wanderer's Shadow title. Seriously, get every single friggen Aetheryte out there. Hell, go take a trip to the HALL MONITOR TREES and tell me how it goes.

    The Black Shroud can't be nuked fast enough.
    Thanks you!!!
    (0)

  3. #33
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RahJah View Post
    Sure go places with stealth... DoL are great and you should be able to lvl that job and explore outwards over time, but explore the entire map at lvl 1? Just running around collecting aether ports is pretty, but lame.

    Again spatial/temporal progression as in you start at some point and progressively explore outwards over extended periods of time. Currently, you can run to the ends of the earth. Each new zone doesn't feel like you have achieved anything, it feels like you took 10-20 minutes to run across the map...
    Wait, what? You're talking about exploration and the one achievement about exploration, that requires you to go to all of the goddamn zones of the game at the bare minimum master all the map notation and learn of at least a handful unmarked caves is 'pretty but late'?

    You really can't run to the ends of the earth and feel like it took 10-20 minutes to run across the map. Go to Mor Dhona, worse, go to Mor Dhona from the Black Shroud. Juuuuust do a favor and hop off your chocobo before you cross the zone because otherwise the bird music overrides the zone music.
    (1)

  4. #34
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Skies View Post
    RahJah, interestingly enough, you DO know that DoL has the ACTUAL exploration abilities right? All the Stealth abilities are on DoL and that makes me think that you're definitely MEANT to go places as a DoL.
    That perhaps finding new lands is duty of a Disciple of Land. You really ought to give THAT some more thought.

    That aside... Tell me about 'not having dangerous exploration' AFTER you get The Wanderer's Shadow title. Seriously, get every single friggen Aetheryte out there. Hell, go take a trip to the HALL MONITOR TREES and tell me how it goes.

    The Black Shroud can't be nuked fast enough.
    Yeah, it seems that there is hardly any danger in exploration until you are at end game levels. There should be a gradient from level 10+. It is good to know however that at least at end-game levels you cannot run across the map freely with defending yourself. You guys keep pointing out places where the mobs are super high levels.

    What about the areas that are partied by lvl 10 to 20's but everyone can run right through them? That is what I think this game is lacking.
    (1)

  5. #35
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by RahJah View Post
    Being able to outrun the aggressive mobs destroys the geographic progression of FFXIV. Does SE plan to change this for 2.0?

    In FFXI we had to stand and fight or zone aggressive mobs. It created boundaries to how far a person could explore as they progress in the game. In FFXIV you can explore the whole map at the beginning of the game. It takes the adventure out of exploration because there is no real danger; you can't have an adventure without danger. I prefer the FFXI mechanics personally.
    You want to bring back one of the most criticized aspect of XI? LOL

    I am sure Yoshi-P and the Dev team agree with you. They are obviously for all of Tanaka's messed up ideas. (Sarcasms)
    (4)

  6. #36
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Skies View Post
    Wait, what? You're talking about exploration and the one achievement about exploration, that requires you to go to all of the goddamn zones of the game at the bare minimum master all the map notation and learn of at least a handful unmarked caves is 'pretty but late'?

    You really can't run to the ends of the earth and feel like it took 10-20 minutes to run across the map. Go to Mor Dhona, worse, go to Mor Dhona from the Black Shroud. Juuuuust do a favor and hop off your chocobo before you cross the zone because otherwise the bird music overrides the zone music.
    Okay, yes the caves can get you keeled.. and I've been to Mor Dhona to see the Hogs by the castle like structure adventuring with a couple of buddies (that was the most fun I have ever had in the game so far). But on the way to the hogs we didn't have to fight one mob. The only reason why we took on the Hog when we got there was to see if we could keel it.

    Don't take it personally, but I still feel like getting around is way too easy and that we should should not be able to OUTRUN THE MOBS THAT ARE AGGRESSIVE! Honestly, why not just change that part? I would be happy and you could one shot all the pesky lvl 30 mobs that chase you around.
    (0)

  7. #37
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    And perhaps that is where the problem lies. Areas that are partied by level 10~20 players have dangers that are relative to level 10~20. Which means monsters around that level range. Which means it's only going to be a bother to players at about that level range and a level 50 player will run by like it was nothing, on virtue he's a level 50 player.

    I'm curious. How the hell would a L15 area pose a death threat to a level 50 player without making it completely unplayable for a L15 player?

    And why in heaven's name do you think a cavefull of aggro monsters five levels above you won't get in your way regardless of your level? Speciallyat lower levels where you have no survival tools avaiable?
    (4)

  8. #38
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    The Devs have made the mobs slower on purpose. They have made it to where the range that mobs are signaled to return to their territory too fast on purpose. It does effect what areas lower level characters like myself can explore.

    The mobs should be slightly faster than us in 2.0; furthermore, the range that the mobs are signaled to return to their territory should be increase to fill the entire zone in 2.0.
    (0)

  9. #39
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    I didn't like being chased around the whole map ~.~... I like the whole.. Your on my Turf? YOU BETTER GET OUTTA HERE!! and then they start chasing you till a point then they say " YOU BETTER RUN AWAY YOU CHUMP!!"
    (4)

  10. #40
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Skies View Post
    I'm curious. How the hell would a L15 area pose a death threat to a level 50 player without making it completely unplayable for a L15 player?
    Mobs aren't supposed to be aggressive to players with a certain amount of lvls above the mob in my mind.

    Quote Originally Posted by Skies View Post
    And why in heaven's name do you think a cavefull of aggro monsters five levels above you won't get in your way regardless of your level? Speciallyat lower levels where you have no survival tools avaiable?
    Yeah, I agree the caves are challenging to get around in. I like that. I think what you say is true. Lvl 10-20 areas should have dangers relevant to lvl 10-20 players, but I also believe that Lvl 0-10 players in a lvl 10-20 players zone should be killed by aggro to keep them from progressing across the map so quickly.
    (1)

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