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  1. #1
    Player
    Spy's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,200
    Character
    Mini Ninja
    World
    Masamune
    Main Class
    Pugilist Lv 50
    Only thing I don't like sometimes are a mob's territory zone area...if it's too small. I had to solo one time, and tried picking off aggressive enemies and pulling them just far enough away where I wouldn't aggro the others, but it was tough if I ran a hair too far and they'd give up and run back. And it wasn't even that far from where I nabbed them!
    (2)
    つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ

  2. #2
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RahJah View Post
    Yeah, I had to solo some grand companies quests that caused me to venture into a part of The Black Shroud that one shot me when I went the wrong way on the map. It felt good to finally get aggro that keeled me... odd I thought I would never say that. Anyways, it still took quite some time into gameplay before I stepped onto dangerous territory.
    There are quite a few areas filled with monsters that can easily take out a full party of level capped players.

    There also used to be a peiste that would sometimes hang around the gate to Ul'dah and one-shot people... or the Ogre along the way to the ferry dock, or the Goobbue a bit northwest of Camp Bearded Rock. Unfortunately they are gone now.

    A bit of danger (especially at night) would be kind of nice IMO, but we still need to make it possible for DoL to get around if they don't want to fight, and keep travel between the main cities fairly safe even for new players.


    Quote Originally Posted by Spy View Post
    Only thing I don't like sometimes are a mob's territory zone area...if it's too small. I had to solo one time, and tried picking off aggressive enemies and pulling them just far enough away where I wouldn't aggro the others, but it was tough if I ran a hair too far and they'd give up and run back. And it wasn't even that far from where I nabbed them!
    Their territories seem to vary by type of monster. I've been chased pretty far by the big hogs in Mor Dhona. ^^;
    (4)

  3. #3
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    [QUOTE=Mikita;733500]A bit of danger (especially at night) would be kind of nice IMO, but we still need to make it possible for DoL to get around if they don't want to fight, and keep travel between the main cities fairly safe even for new players.[QUOTE=Mikita;733500]

    I am glad you brought this up. If non-battle job (DoL or DoH) can run across the map with only "A bit of danger" where is the challenge in that for DoW or DoM? We should have to travel in groups of 2 or 3 to get to the first party camps. FFXIV could learn a thing or two from FFXI in this aspect. This game is WAY too fluffy when it comes to travel. Don't get me started on the teleports that are spoon fed to us like infants. Teleports that are every 200 yalms in this game to cater to "casual" gamers. "Casual" gamers are the ruin of FFXIV.

    Further, we don't need to buy maps to explore! I used like hunting coffers for maps, or needing to take a couples of buddies to go keel something for a map.
    (1)