You know, I love FFXI. I played the game for eight years. It made a profound impact on my life. FFXI took me in as an awkard social outcast and taught me how to effectively communicate and build relationships with people. Over the years, I formed friendships in Vana'diel that are still strong, and will stay with me for the rest of my life. I look back on all the years some (like my parents) would say I "wasted" playing XI, and I have no regrets. Only fond memories. FFXI will always have a special place in my heart.
But come on already. This game is not FFXI. It should not try to be FFXI. I love my memories of FFXI, but that's all they are now. Memories. And how much SE makes this game similar to XI...they could make it a direct friggin' port with the same graphics engine and everything...there is no possible way it will ever match up to the memories I have of my years in Vana'diel.
This thread has been done a million times, and it always ends up the same. The meaningless "casual vs. hardcore" debate escalates from bickering to insults, and sometimes to threats before it gets locked by the mods, who quite frankly have better things to do. It escalates because it is a completely pointless argument. It's a shark arguing with a falcon on the best way to catch a fish.
"No fair! I've lived in the water my whole life and you get to just swoop down and catch them!"
"But I don't have gills. I can't breathe underwater."
"You should've spent more time evolving then lol"
And so on and so on.
Stop this already. There is no point and nothing to be gained from it.

If the thread depresses you then don't waste time posting such a long post. =P It isn't out of hand and doesn't need any moderation.This game is not FFXI. It should not try to be FFXI. I love my memories of FFXI, but that's all they are now. Memories. And how much SE makes this game similar to XI...they could make it a direct friggin' port with the same graphics engine and everything...there is no possible way it will ever match up to the memories I have of my years in Vana'diel.
This thread has been done a million times, and it always ends up the same. The meaningless "casual vs. hardcore" debate escalates from bickering to insults, and sometimes to threats before it gets locked by the mods, who quite frankly have better things to do. It escalates because it is a completely pointless argument. It's a shark arguing with a falcon on the best way to catch a fish.
Just because FFXI did some things right doesn't mean I am saying that this game should be a sequel. But, honestly though what in this game as far is truely original lol. It would be more proper for this game to be a FFXI clone than a WoW clone.
But back to the topic. This game lacks spatial and temporal progression, period. We should not be able to run across the world with a non-battle job.


RahJah, interestingly enough, you DO know that DoL has the ACTUAL exploration abilities right? All the Stealth abilities are on DoL and that makes me think that you're definitely MEANT to go places as a DoL.
That perhaps finding new lands is duty of a Disciple of Land. You really ought to give THAT some more thought.
That aside... Tell me about 'not having dangerous exploration' AFTER you get The Wanderer's Shadow title. Seriously, get every single friggen Aetheryte out there. Hell, go take a trip to the HALL MONITOR TREES and tell me how it goes.
The Black Shroud can't be nuked fast enough.

Sure go places with stealth... DoL are great and you should be able to lvl that job and explore outwards over time, but explore the entire map at lvl 1? Just running around collecting aether ports is pretty, but lame.
Again spatial/temporal progression as in you start at some point and progressively explore outwards over extended periods of time. Currently, you can run to the ends of the earth. Each new zone doesn't feel like you have achieved anything, it feels like you took 10-20 minutes to run across the map...


Wait, what? You're talking about exploration and the one achievement about exploration, that requires you to go to all of the goddamn zones of the game at the bare minimum master all the map notation and learn of at least a handful unmarked caves is 'pretty but late'?Sure go places with stealth... DoL are great and you should be able to lvl that job and explore outwards over time, but explore the entire map at lvl 1? Just running around collecting aether ports is pretty, but lame.
Again spatial/temporal progression as in you start at some point and progressively explore outwards over extended periods of time. Currently, you can run to the ends of the earth. Each new zone doesn't feel like you have achieved anything, it feels like you took 10-20 minutes to run across the map...
You really can't run to the ends of the earth and feel like it took 10-20 minutes to run across the map. Go to Mor Dhona, worse, go to Mor Dhona from the Black Shroud. Juuuuust do a favor and hop off your chocobo before you cross the zone because otherwise the bird music overrides the zone music.

Okay, yes the caves can get you keeled.. and I've been to Mor Dhona to see the Hogs by the castle like structure adventuring with a couple of buddies (that was the most fun I have ever had in the game so far). But on the way to the hogs we didn't have to fight one mob. The only reason why we took on the Hog when we got there was to see if we could keel it.Wait, what? You're talking about exploration and the one achievement about exploration, that requires you to go to all of the goddamn zones of the game at the bare minimum master all the map notation and learn of at least a handful unmarked caves is 'pretty but late'?
You really can't run to the ends of the earth and feel like it took 10-20 minutes to run across the map. Go to Mor Dhona, worse, go to Mor Dhona from the Black Shroud. Juuuuust do a favor and hop off your chocobo before you cross the zone because otherwise the bird music overrides the zone music.
Don't take it personally, but I still feel like getting around is way too easy and that we should should not be able to OUTRUN THE MOBS THAT ARE AGGRESSIVE! Honestly, why not just change that part? I would be happy and you could one shot all the pesky lvl 30 mobs that chase you around.
You could go almost anywhere as a level 1 player in FFXI as well.
I find the leashing mechanics are anoying and there should be better ways to drop agro.
Sight: Drop out of the monsters visual range for X amount of seconds
Hearing: Once you are X distance away stop moving and pray the monster doesn't amble into you.
Scent: Like XI walk through a stream/brook/water source once you are X distance away
I love exploring places that I should have no logical reason to be, but I accept the swift death that may come my way. I'd rather monsters have better aggro AI and challenge people to sneak past them, we have some of this in the game (Go get all the nodes and find out) but it's a cry from making the maps feel dangerous.
The roads should be fairly safe and once you are off the beaten path it's game on, bring back the high level monster that roams through the newbie zone once in a while teaching players that there are beings not to be triffled with. Make the Aether nodes hard to aquire taking patience and skill to sneak past that Couerle that wants your eyeballs for a light snack.
The zones should be dangerous but not impassible if your not the correct level. Might as well put a giant fence around the zone and say "LEVEL 20+ ONRY!"

Thanks you!!!RahJah, interestingly enough, you DO know that DoL has the ACTUAL exploration abilities right? All the Stealth abilities are on DoL and that makes me think that you're definitely MEANT to go places as a DoL.
That perhaps finding new lands is duty of a Disciple of Land. You really ought to give THAT some more thought.
That aside... Tell me about 'not having dangerous exploration' AFTER you get The Wanderer's Shadow title. Seriously, get every single friggen Aetheryte out there. Hell, go take a trip to the HALL MONITOR TREES and tell me how it goes.
The Black Shroud can't be nuked fast enough.
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