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  1. #1
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100

    The damage variance between a Critical Hit and a Non-Critical hit.

    Is absolutely disgusting.

    Talking about Bard in particular:
    A max gauge Apex/Blast Arrow Crit's for upwards of 40k, a Non-Crit hits for 14k.
    A 3 gauge Pitch Perfect Crit's for 38k, a Non-Crit hits for 14k.

    How is that much variance, almost THREE TIMES the damage, acceptable?

    It feels absolutely disgusting with 2515 Critical Strike and still never hitting a single Crit on your big abilities.
    (7)

  2. #2
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Here's the actual secret: variance in gaming is fun.

    Critical hits are pervasive in gaming (and have been for decades) because that dopamine hit from a gigantic direct hit crit on your biggest ability is an experience that hits the dopamine. In FF14's case, it also opens some design space for moves that auto crit/auto DH instead of the normal chance-based proc.

    Also, that one time that you didn't crit isn't why you hit enrage
    (6)

  3. #3
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    This is why we lose stuff like Kaiten and skills become boring auto-crits...
    (7)

  4. #4
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Amenara View Post
    This is why we lose stuff like Kaiten and skills become boring auto-crits...
    No you lose stuff like Kaiten because the average player doesn't know how to press their buttons and that reflects in the data SQE collects.

    Kaiten was a good skill and gave the job some depth, but that depth of knowing when to use Kaiten was too hard for the average player.
    (5)
    Last edited by DixieBellOCE; 05-28-2023 at 11:59 AM.

  5. #5
    Player GaiusDrakon's Avatar
    Join Date
    Dec 2021
    Posts
    397
    Character
    Gaius Drakon
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    Is absolutely disgusting.

    Talking about Bard in particular:
    A max gauge Apex/Blast Arrow Crit's for upwards of 40k, a Non-Crit hits for 14k.
    A 3 gauge Pitch Perfect Crit's for 38k, a Non-Crit hits for 14k.

    How is that much variance, almost THREE TIMES the damage, acceptable?

    It feels absolutely disgusting with 2515 Critical Strike and still never hitting a single Crit on your big abilities.
    does it really matter unless you're running parse runs in PF chasing high 99s

    but yeah, reducing the variance would be fine. idk why people think that is the same thing as reducing complexity or proc-based decision making
    (1)

  6. #6
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    No you lose stuff like Kaiten because the average player doesn't know how to press their buttons and that reflects in the data SQE collects.

    Kaiten was a good skill and gave the job some depth, but that depth of knowing when to use Kaiten was too hard for the average player.
    Well going with what SE gave us, they added auto-crits to the big attacks in that patch and Kaiten was removed as well for "button bloat". If I had to guess they did all of it to reduce variance because it "felt bad" when your big hits didn't crit and to further reduce the variance they just removed Kaiten and baked it in. Whether it was for making the job more accessible or not we will never know for sure as they didn't start "explaining" changes till the next patch.
    (0)

  7. #7
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,280
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Direct Hit probably shouldn't even be a stat honestly.
    (14)

  8. #8
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    If I had to guess most classes operate on a formula that outputs a nice little curve which probably involves a lot of mathing than just those two points of variance (overal variance, standard dev, mean, etc).
    Those crit values vs normal values are on that curve that balances the overall damage BRD does. More points needed on graph maybe.
    BRD doesn't do the best damage so it'd make sense that when it does crit, its crit are big brain to bandaid the sad feels.
    It's very late and I am half asleep. Forgive me.
    (0)

  9. #9
    Player
    Mewthredel's Avatar
    Join Date
    Jun 2019
    Posts
    12
    Character
    Lil'mew Mewthredel
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    because for whatever reason they decided that crit should make you crit % and crit dmg higher so it scales exponentially. it's way too good of a stat. The damage variance of crit+DH compared to non-crit, or crit-nonDH is way too high.
    (0)

  10. #10
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mewthredel View Post
    because for whatever reason they decided that crit should make you crit % and crit dmg higher so it scales exponentially. it's way too good of a stat. The damage variance of crit+DH compared to non-crit, or crit-nonDH is way too high.
    This is why i always thought that critical strike should not add damage, just % Chance.
    (0)

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