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Thread: Aetherfont

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  1. #1
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    I had to just run this like 6 times last night before reset. I have no issues with it. Environment is "pretty." No nonsense pulls where you have to "wait." I think most groups I was in cleared it in about 13 minutes or so. I enjoyed the final boss for the dungeon. Just needed a Tellah voiceover about how "he is slowing down!" and I'd be golden.
    (8)

  2. #2
    Player
    Picker's Avatar
    Join Date
    Dec 2021
    Posts
    122
    Character
    Picker Blend
    World
    Ultros
    Main Class
    Black Mage Lv 95
    I like the dungeon but it’s already melting faster than happy town or whatever that 6.0 bunny one is
    (4)

  3. #3
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    The worst penalty for somehow failing to successfully manage a wall-to-wall pull is someone saying something nasty about you on these forums or reddit. That's it. There is no experience loss. The whole dungeon doesn't reset. You don't lose your expert roulette bonus.

    There is nothing to lose, so players are going to pull wall-to-wall even if it was harder. Part of this is the developer's choice and part of it is how players play the game... coupled with developers then catering to what players want.
    (2)

  4. #4
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by dspguy View Post
    The worst penalty for somehow failing to successfully manage a wall-to-wall pull is someone saying something nasty about you on these forums or reddit. That's it. There is no experience loss. The whole dungeon doesn't reset. You don't lose your expert roulette bonus.

    There is nothing to lose, so players are going to pull wall-to-wall even if it was harder. Part of this is the developer's choice and part of it is how players play the game... coupled with developers then catering to what players want.
    I wish they would remove the walls so i could pull more than two packs, the only dungeons that lets you do this is the Gulg, the walls are just a protection for bad players.
    (3)

  5. #5
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I think rolling all current expansion max level dungeons into the expert might help the monotony a bit. I imagine the queues are significantly slower for any other than the current 2, and it's not like HW/StB anymore where they introduced the expert roulette because there's only MSQ max level dungeons now, no more optional ones.

    Aetherfont actually made me angry my first time through because after 4 months of waiting for a new dungeon, all of the bosses died like 5 seconds into the chorus, and this was day 1. I guess there's a good chance your party is made up of better than average geared players on day 1 but like, cmon. Dungeons have to be more than just Soken and the environment design teams trying to carry the weight of battle design.

    The fact that there's so many other ways to get weekly tomes nowadays should be a reason the dungeons SHOULDN'T HAVE TO conform to hallway with wall, boss, hallway with wall, boss, hallway with wall, cutscene, endboss, and with mechanics never going beyond 'dodge the thing on the ground'. Like, Coincounter might be "too hard" nowadays, but the Chimera still exists and you still don't get a visual for Ram's and Dragon's Voices.

    If they're not going to enforce an ilvl on the dungeon capable of making bosses last as long as a fate boss solo, or not going to make trash that is at least memorable in some way, they should at least reverse the paradigm where a boss follows its rote pattern until it's dead for these smaller encounters. Go back to % based HP phases like ARR thru HW, because as it is the dungeons are harder for folks with less gear mechanically, not just from the stat difference.

    Raise your hand if you've ever been in a group with low DPS and been surprised when a boss did a pattern you haven't seen before.

    24 mans are the same way, lately. You'll just skip anything interesting the boss does if your group is too strong like you're unsyncing the damn things.
    (3)

  6. #6
    Player
    Clowpower's Avatar
    Join Date
    May 2023
    Posts
    4
    Character
    Master Zeratos
    World
    Ultros
    Main Class
    Samurai Lv 90
    I love this dungeon. All blue in the cavern.
    (0)

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