Difficulty doesn't equate to creativity. I'm all for dungeons being more difficult, but the current design of the dungeons are entirely the player bases fault lol.People are going to run a dungeon in whatever way is most optimal. You can't blame the player base for that.
I would like to see some dungeons designed a little more creatively, though. I've only played one other mmo (og EverQuest), and very often, a double-pull was a butt-clencher, and a triple was an almost guaranteed wipe. Nearly every class had some kind of crowd control/pull splitting utility.
So that's going to influence my perspective a bit, but I think making some sort of thought/strategy involved in pulling mobs would be a good thing.
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