Quote Originally Posted by Fandele View Post
People are going to run a dungeon in whatever way is most optimal. You can't blame the player base for that.
I would like to see some dungeons designed a little more creatively, though. I've only played one other mmo (og EverQuest), and very often, a double-pull was a butt-clencher, and a triple was an almost guaranteed wipe. Nearly every class had some kind of crowd control/pull splitting utility.
So that's going to influence my perspective a bit, but I think making some sort of thought/strategy involved in pulling mobs would be a good thing.
That goes back to WoW's old conundrum. Crowd controlling individual mobs makes the pull take longer, which pisses off the impatient speedrunners, and stops getting used the instant people overgear a place enough to start aoeing down mob packs again. And any time said AoE goes back to no longer being a viable option, people start whining and complaining and screaming until the devs have no choice but to let people just AoE stuff down.

As you yourself said: "People are going to run a dungeon in whatever way is most optimal. You can't blame the player base for that."