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Thread: Aetherfont

  1. #1
    Player
    ijuakos_xqwzts's Avatar
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    Oct 2013
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    161
    Character
    Erin Grayfox
    World
    Goblin
    Main Class
    Conjurer Lv 80

    Aetherfont

    SquareEnix,

    Not even for all week-limited 450 "Comedy" tomes in one shot will you convince me to do this stupid instance five days in a row on roulette. However, if you had a cash shop item to avoid certain instances in your stupid "random" roulettes, you'd bank a small fortune.

    (0)

  2. #2
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    What's your objection to the dungeon?

    You can always skip Expert Roulette and do other things to cap your Comedy.
    (18)

  3. #3
    Player Ransu's Avatar
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    May 2014
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    Leaving my SAM in Kugane
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    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Meanwhile, I'd love to get the new dungeon in expert because I literally keep getting the other dungeon every time I have done expert this week lol.
    (2)

  4. #4
    Player
    Absurdity's Avatar
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    Feb 2018
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    2,976
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ransu View Post
    Meanwhile, I'd love to get the new dungeon in expert because I literally keep getting the other dungeon every time I have done expert this week lol.
    The unfortunate consequence of only having 2 dungeons in expert roulette.




    But yeah, while the dungeon is nice visually, gameplay-wise it's the same easy hallway simulator as always.

    I'd honestly just recommend joining hunt trains for your weekly tomes if expert is too boring. They provide you with tomes, hunt currency and combat materia at the same time.
    (8)

  5. #5
    Player
    Carin-Eri's Avatar
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    Feb 2022
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    1,928
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Sage Lv 100
    Quote Originally Posted by ijuakos_xqwzts View Post
    SquareEnix,

    Not even for all week-limited 450 "Comedy" tomes in one shot will you convince me to do this stupid instance five days in a row on roulette. However, if you had a cash shop item to avoid certain instances in your stupid "random" roulettes, you'd bank a small fortune.

    Couldn't you just do the level 90 roulette instead?
    (3)

  6. #6
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
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    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    I had to just run this like 6 times last night before reset. I have no issues with it. Environment is "pretty." No nonsense pulls where you have to "wait." I think most groups I was in cleared it in about 13 minutes or so. I enjoyed the final boss for the dungeon. Just needed a Tellah voiceover about how "he is slowing down!" and I'd be golden.
    (8)

  7. #7
    Player Ransu's Avatar
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    May 2014
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    Leaving my SAM in Kugane
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    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Absurdity View Post
    The unfortunate consequence of only having 2 dungeons in expert roulette.




    But yeah, while the dungeon is nice visually, gameplay-wise it's the same easy hallway simulator as always.

    I'd honestly just recommend joining hunt trains for your weekly tomes if expert is too boring. They provide you with tomes, hunt currency and combat materia at the same time.
    This complaint always makes me chuckle because its literally the playerbases fault the dungeons are like this (and personally I'm fine with it). The majority just wall to wall pulled and ignored the "off the trail" parts of a dungeon and burned through them as fast as possible, so may as well design them in a manner that the community played them as anyways. The walls between each double pull was to also stop people from exploiting by pulling everything to the boss and then pulling the boss to reset all the trash mobs. Its also a similar reason to why trash mobs no longer give exp because people just pulled everything in certain dungeons all the way to the first boss, killed all the trash and then reloaded into the dungeon.

    With that said, I don't find the dungeons boring. Hunt trains on the other hand? lol hard pass.
    (6)

  8. #8
    Player
    Picker's Avatar
    Join Date
    Dec 2021
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    122
    Character
    Picker Blend
    World
    Ultros
    Main Class
    Black Mage Lv 95
    I like the dungeon but it’s already melting faster than happy town or whatever that 6.0 bunny one is
    (4)

  9. #9
    Player
    Fandele's Avatar
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    Mar 2022
    Location
    Gridania
    Posts
    45
    Character
    Fandele Longtooth
    World
    Zalera
    Main Class
    Lancer Lv 100
    People are going to run a dungeon in whatever way is most optimal. You can't blame the player base for that.
    I would like to see some dungeons designed a little more creatively, though. I've only played one other mmo (og EverQuest), and very often, a double-pull was a butt-clencher, and a triple was an almost guaranteed wipe. Nearly every class had some kind of crowd control/pull splitting utility.
    So that's going to influence my perspective a bit, but I think making some sort of thought/strategy involved in pulling mobs would be a good thing.
    (2)

  10. #10
    Player
    BlazeMarshall's Avatar
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    May 2023
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    4
    Character
    Jonathan Harmarth
    World
    Diabolos
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Fandele View Post
    People are going to run a dungeon in whatever way is most optimal. You can't blame the player base for that.
    I would like to see some dungeons designed a little more creatively, though. I've only played one other mmo (og EverQuest), and very often, a double-pull was a butt-clencher, and a triple was an almost guaranteed wipe. Nearly every class had some kind of crowd control/pull splitting utility.
    So that's going to influence my perspective a bit, but I think making some sort of thought/strategy involved in pulling mobs would be a good thing.
    That goes back to WoW's old conundrum. Crowd controlling individual mobs makes the pull take longer, which pisses off the impatient speedrunners, and stops getting used the instant people overgear a place enough to start aoeing down mob packs again. And any time said AoE goes back to no longer being a viable option, people start whining and complaining and screaming until the devs have no choice but to let people just AoE stuff down.

    As you yourself said: "People are going to run a dungeon in whatever way is most optimal. You can't blame the player base for that."
    (9)

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