What improvements have been suggested?
All I see is incessant whining about how bad the devs are, and a resignation that it'll only get worse. Everyone's just winding themselves up by making up disastrous hypotheticals and then complaining about those hypotheticals as if they already happened. It's just a negative circle jerk at this point.
Okay as someone who hates how they turn SB AST into whatever abomination ShB/EW AST is, I wish I could upvote your 100 times just for that AST section alone.
10/10 satire. Some people around here need to pull the stick out of their ass tbh.
Let's be real someone would still manage to be out of range
Ahah, if I may :
All healers get a skill that heals all the players in all the instances for 10k potency.
Developer comment : Healers complains that, if their co-heal eats dirt, their job become too difficult. We added this cross-instance skill so they feel less alone.
Last edited by Darkmoonrise; 05-30-2023 at 08:25 PM.
Then you must be selectively reading only the worst ones or you just can't distinguish criticism from actual whining. Whining is just complaining too much, without even saying what's wrong with that. For example "WTF island sanctuary is garbage".What improvements have been suggested?
All I see is incessant whining about how bad the devs are, and a resignation that it'll only get worse. Everyone's just winding themselves up by making up disastrous hypotheticals and then complaining about those hypotheticals as if they already happened. It's just a negative circle jerk at this point.
I really wouldn't say that there is a lot of whining. Sure, some put their criticism in very non-nonchalant way, but that's still valid criticism. Something like "WTF island sanctuary is garbage because there are mammets everywhere, gathering is just clicking on nodes, there are no minigames or any actually relaxing features, workshop is just excel spreadsheet" is still very valid criticism, even though it could be worded more glamourously.
As for suggestions, first off, that's devs job. Customers ideally just point out problems, devs solve them. But even if you wanted suggestions, there's plenty of them. For fixing 2 min meta and crit variance, popular suggestions are bringing back ShB cooldowns and removing direct hit stat. For SAM problems, there are proposals to just finally bring back Kaiten so Kenki has some management and job isn't about spamming Shinten every 3rd weave window. If button bloat is really a concern, then merge Iki with Ogi and/or remove duplicate ST/AoE skills. Healers keep proposing changes to make healing more involved or at least make damage rotation more interesting.
Stop reading only what you want hear, that's what SE is already doing.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
1. The nonsense in the first post. Literally catastrophising rubbish.Then you must be selectively reading only the worst ones or you just can't distinguish criticism from actual whining. Whining is just complaining too much, without even saying what's wrong with that. For example "WTF island sanctuary is garbage".
I really wouldn't say that there is a lot of whining. Sure, some put their criticism in very non-nonchalant way, but that's still valid criticism. Something like "WTF island sanctuary is garbage because there are mammets everywhere, gathering is just clicking on nodes, there are no minigames or any actually relaxing features, workshop is just excel spreadsheet" is still very valid criticism, even though it could be worded more glamourously.
As for suggestions, first off, that's devs job. Customers ideally just point out problems, devs solve them. But even if you wanted suggestions, there's plenty of them. For fixing 2 min meta and crit variance, popular suggestions are bringing back ShB cooldowns and removing direct hit stat. For SAM problems, there are proposals to just finally bring back Kaiten so Kenki has some management and job isn't about spamming Shinten every 3rd weave window. If button bloat is really a concern, then merge Iki with Ogi and/or remove duplicate ST/AoE skills. Healers keep proposing changes to make healing more involved or at least make damage rotation more interesting.
Stop reading only what you want hear, that's what SE is already doing.
2. All of the responses along the lines of "OMG so true TC" "yep I can totally see this happening" "hit the nail on the head".
Just pure circle jerk.
I get the gripes with healing. I have my own ideas about healing. The problem is, and you can see this from any cursory glance in the healer subforum, is that the players can't make up their minds. Everyone wants something different from healing, nothing is going to please everyone. The different complaints about healing range from "it's too boring" to "it's too much DPS" with "it's not enough DPS" to "I just don't like it anymore, I want cards back"
The devs have to try and amalgamate all of these conflicting complaints into one final result. Determining what that is is a job I don't envy, and whatever they decide on has to fit into the overall balance.
It has to be easy enough that noob healers can keep noob tanks alive, while also being challenging enough for competent healers to have something to do to help support competent tanks. It has to provide enough DPS contribution to account for healing downtime, without said DPS being so crucial and taxing that it takes away from healing responsibilities.
Last edited by Seraphor; 05-30-2023 at 11:28 PM.
I do agree that it's the devs job to fix healers, which is why I like to put my complaints as more like... vibes. I may post my preferences, but I'm more interested in the vibes.
1) Needing a healer in 99% of content feels like a skill issue, that is, being a good healer is wasted on a good party.
2) Healing good is boring in a good party, that is, healer engagement is way too dependent on the party playing poorly in respect to the content they are in.
Now, it is possible that someone likes these vibes, or rather, that they wouldn't like the vibes if my issues were addressed, but it's much easier to see conflicts here rather than get caught up in the details.
(Though I do enjoy doing some kit theorecraft myself, haha)
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