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  1. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deo14 View Post
    Then you must be selectively reading only the worst ones or you just can't distinguish criticism from actual whining. Whining is just complaining too much, without even saying what's wrong with that. For example "WTF island sanctuary is garbage".

    I really wouldn't say that there is a lot of whining. Sure, some put their criticism in very non-nonchalant way, but that's still valid criticism. Something like "WTF island sanctuary is garbage because there are mammets everywhere, gathering is just clicking on nodes, there are no minigames or any actually relaxing features, workshop is just excel spreadsheet" is still very valid criticism, even though it could be worded more glamourously.

    As for suggestions, first off, that's devs job. Customers ideally just point out problems, devs solve them. But even if you wanted suggestions, there's plenty of them. For fixing 2 min meta and crit variance, popular suggestions are bringing back ShB cooldowns and removing direct hit stat. For SAM problems, there are proposals to just finally bring back Kaiten so Kenki has some management and job isn't about spamming Shinten every 3rd weave window. If button bloat is really a concern, then merge Iki with Ogi and/or remove duplicate ST/AoE skills. Healers keep proposing changes to make healing more involved or at least make damage rotation more interesting.

    Stop reading only what you want hear, that's what SE is already doing.
    1. The nonsense in the first post. Literally catastrophising rubbish.
    2. All of the responses along the lines of "OMG so true TC" "yep I can totally see this happening" "hit the nail on the head".
    Just pure circle jerk.


    I get the gripes with healing. I have my own ideas about healing. The problem is, and you can see this from any cursory glance in the healer subforum, is that the players can't make up their minds. Everyone wants something different from healing, nothing is going to please everyone. The different complaints about healing range from "it's too boring" to "it's too much DPS" with "it's not enough DPS" to "I just don't like it anymore, I want cards back"
    The devs have to try and amalgamate all of these conflicting complaints into one final result. Determining what that is is a job I don't envy, and whatever they decide on has to fit into the overall balance.
    It has to be easy enough that noob healers can keep noob tanks alive, while also being challenging enough for competent healers to have something to do to help support competent tanks. It has to provide enough DPS contribution to account for healing downtime, without said DPS being so crucial and taxing that it takes away from healing responsibilities.
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    Last edited by Seraphor; 05-30-2023 at 11:28 PM.

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