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  1. #1
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    They really should do a bit more cyclical design on the Jobs where the "right" way of playing feeds the loop.

    Tanks mitigating properly and Healers healing or mitigating should get rewarded with flashy DPS skills, likewise their more basic attacks should build up into flashy mitigation and healing abilities.

    Doing something like this from the early levels would teach the roles to use their tools to help each other and get tangible rewards for it.
    (0)

  2. #2
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Semirhage View Post
    Only job in the game for which people regularly advocate it being designed terribly, because if we don't have one terribly designed healer then Sylphies will collapse into a singularity of bad healing.
    Don't you know that at least one healer has to be the designated short bus class so that crayon eaters can feel like they're contributing?
    (4)

  3. #3
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,276
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by BaconBits View Post
    Don't you know that at least one healer has to be the designated short bus class so that crayon eaters can feel like they're contributing?
    YEA, what he said

    (0)

  4. #4
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Boblawblah View Post
    YEA, what he said

    That's paste you uncultured swine.
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,826
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Seraphor View Post
    1. The nonsense in the first post. Literally catastrophising rubbish.
    2. All of the responses along the lines of "OMG so true TC" "yep I can totally see this happening" "hit the nail on the head".
    Just pure circle jerk.


    I get the gripes with healing. I have my own ideas about healing. The problem is, and you can see this from any cursory glance in the healer subforum, is that the players can't make up their minds. Everyone wants something different from healing, nothing is going to please everyone. The different complaints about healing range from "it's too boring" to "it's too much DPS" with "it's not enough DPS" to "I just don't like it anymore, I want cards back".
    Except, these aren't even contradictory wants.

    For instance, the complaint that there's "Too much time spent DPSing (via a single, thoughtless filler button)" meshes just fine with the actual complaint that there's "Not enough DPS value (given that it's 84+% of your uptime, and healers used to have higher rDPS than tanks even when their offensive uptime was significantly lower) or agency (because offense comes down almost entirely to that single filler button)."

    I don't get why some portions of the community are so quick to call the rest unappeasable because they had the gall to ask for something, say, "Greater than 4/10" on whatever design spectrum and yet, 'pAraDoxiCally', "Less than 10/10". That leaves half the spectrum, still, to work with. That's not excessively confining.

    The most commonly stated desires are quite consistent and generally synergetic:
    • More agency/interaction, especially during downtime (when healing/shielding is not necessary).
    • Greater variety in our button-presses -- or, more concretely, less exponential a concentration in our CPM (i.e., not just 1 in 26 actions making up 40+% of the total actions used, all but 4 actions under 3% each of CPM, and some 30% of our actions making up under 1% each of that CPM).
    • For fewer of our actions to feel outright redundant (i.e., seeing literally zero use, per Cure/Physick) or like design bloat (see Lucid Dreaming), insofar as would not raise the required skill floor of healing beyond what we were already used to in Stormblood, etc.
    • A higher skill ceiling in practice, especially in ways that'd reward more than just looking up a fight-specific cooldown schedule, again insofar as would not raise the skill floor required to heal content by more than that ceiling is raised or beyond what we were already used to in Stormblood, etc.

    To what degree higher damage intake between bursts would help or precisely how many new actions we should get in order to improve our downtime engagement or whether Cure/Physick should be outright removed will of course vary slightly, but those are the incidentals in implementing those otherwise shared goals.
    (3)

  6. #6
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,183
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    All AST cards already do the same thing, and having them apply to all party members has seriously been suggested by other people since targeting them is too hard for players using a controller. As far as MP is concerned, no it is not an actual resource that needs to be managed anymore, as long as you hit your Lucid Dreaming you will not run out of MP. You also haven't been able to control the Fairy or any pet for a long time now, commands like place and follow are not real pet control.
    (1)

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