I’m not taking this seriously till I see some lsat scores
I’m not taking this seriously till I see some lsat scores
MP costs aren't an issue. How about removing cast time instead, that way I'm not a sitting duck for 3 seconds every time I cast a heal.





I know you're trolling but the idea of something like an instant cast raise with like 2 charges that refreshes on the same CD as Swiftcast would be a nice change. Could still keep the ability to hardcast for those times it's necessary but it might help take a little pressure off co-rezzers who use SC in their rotation. And get away from the mindset that the RDM especially is always going to do all raises since they're more efficient at it and move that responsibility a bit more back onto healer shoulders.
Honestly I'm not against this. I've never been stuck so much on the healer part of healer as being the support role. When I tank, I want to take the hits and protect the party. When I dps, I want to melt all the things. When I heal, I want to support. And there are many ways to support. So long as a support role was still required, then something like this might actually work.Honestly with how the game is going with how little damage they seem to want to throw out, yeah. just do the lost ark approach, healers aren't *needed* but instead provide great support and emergency healing rather than being required.
Would hopefully allow healers to have interesting rotations
Last edited by TaleraRistain; 05-28-2023 at 07:23 AM.


Makes Res insta cast, zero MP, charge stack uses on 1min cooldowns




If nothing else they need to be decoupled. SCH shouldn't have to decide between damage and healing, SGE certainly doesn't with Phlegma.Energy Drain and Aetherflow are now deleted.
That's what I advocate anymore. Decouple ED and AF, give ED 2 charges, and make it a carbon copy of Phlegma so SCH has a bit more AoE.
As of now they're the only healer with a single aoe damage.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I have 0 faith in them doing anything with SCH for a while. Like DRK, they see it as not needing a rework (even though we know it does). Ironically, both jobs (if I recall right) were created by the same guy who is no longer working at SE.If nothing else they need to be decoupled. SCH shouldn't have to decide between damage and healing, SGE certainly doesn't with Phlegma.
That's what I advocate anymore. Decouple ED and AF, give ED 2 charges, and make it a carbon copy of Phlegma so SCH has a bit more AoE.
As of now they're the only healer with a single aoe damage.
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