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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,311
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Thanks for your satire.

    The sad thing is a few of these things could actually happen the way things have been going.

    I hope they remember that one of the issues in 1.0 was that "no matter how much you cast spells, you never run out of MP". We aren't quite at the point where you never run out of MP, especially if you need to rez, but it's something that could happen with the sort of changes that have been made the last few years.
    (6)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Thanks for your satire.

    The sad thing is a few of these things could actually happen the way things have been going.

    I hope they remember that one of the issues in 1.0 was that "no matter how much you cast spells, you never run out of MP". We aren't quite at the point where you never run out of MP, especially if you need to rez, but it's something that could happen with the sort of changes that have been made the last few years.
    WHM literally gets 2 free rezzes if they want them (Thin Air)
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    The devs, unironically:

    (14)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  4. #4
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Haha you joke but some of these are not too farfetched. Unless you died after pressing lucid dreaming MP is just a funny number right now.
    (6)
    Last edited by Coatl; 05-28-2023 at 04:23 AM.

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I know it's satire post, but I think they should make healers into support and offense and just have /less/ healing spells overall. For example SCH and SGE could be more offensive focuses, bringing back more of the offensive spells and fairy help, empower kardia and kardia related mechanics, remove some healing spells if needed for button bloat, definitely add more damage style spells. Then WHM and AST would get more support related damage- empowering the card system, adding built in balance where needed like buff player damage up to X potency, make damage through your friends (like stoneskin, when it breaks deals damage, or if it expires), etc.

    They would ultimately be roughly similar output.. less healing spells though still obviously there. For those who still want to be healer for team spirit vibes would be support style, and those who were liking things like original SCH would have that too.
    (5)

  6. #6
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,279
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Shougun View Post
    I know it's satire post, but I think they should make healers into support and offense and just have /less/ healing spells overall. For example SCH and SGE could be more offensive focuses, bringing back more of the offensive spells and fairy help, empower kardia and kardia related mechanics, remove some healing spells if needed for button bloat, definitely add more damage style spells. Then WHM and AST would get more support related damage- empowering the card system, adding built in balance where needed like buff player damage up to X potency, make damage through your friends (like stoneskin, when it breaks deals damage, or if it expires), etc.

    They would ultimately be roughly similar output.. less healing spells though still obviously there. For those who still want to be healer for team spirit vibes would be support style, and those who were liking things like original SCH would have that too.
    Honestly with how the game is going with how little damage they seem to want to throw out, yeah. just do the lost ark approach, healers aren't *needed* but instead provide great support and emergency healing rather than being required.
    Would hopefully allow healers to have interesting rotations
    (2)

  7. #7
    Player
    Tsukatsi's Avatar
    Join Date
    May 2023
    Posts
    5
    Character
    Shana Tsukatsi
    World
    Hyperion
    Main Class
    Samurai Lv 80
    Quote Originally Posted by GaiusDrakon View Post
    Asylum, Medica, Medica II, Cure III, Assize, Afflatus Rapture radius increased to 100 yalms.

    Developer comment: Healers have found it very stressful to communicate with their teammates to remind them to stay in range for healing. We decided that the previous increases were insufficient and have elected to increase it further to 100 yalms.
    To be fair, if group members need to be reminded to stay in range of the healer they probably deserve to die.
    (5)

  8. #8
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Tsukatsi View Post
    To be fair, if group members need to be reminded to stay in range of the healer they probably deserve to die.
    I agree but SE doesn't given by the fact they increased the range of any heal fart by 100 yalms.
    (0)

  9. #9
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    two words

    melee healer
    (0)

  10. #10
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    888
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Okay as someone who hates how they turn SB AST into whatever abomination ShB/EW AST is, I wish I could upvote your 100 times just for that AST section alone.
    (1)

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