pre 6.1 was peak frontline. the best it ever was and never gonna be as good.
pre 6.1 was peak frontline. the best it ever was and never gonna be as good.
Funny enough, on the jp topic one of the most upvoted posts was a suggestion about having a dedicated dev team and director for pvp only bc it's clear who is currently at the position is completely missing the mark not only due shatter changes but also the YOLO balance on the jobs so far.
Those were players' fault, not old shatter, even bc all this happens on all maps, not only there. The only true issues the map really had were small ices spawning before the first big one at the start of the map baiting people off and, some jobs (and their healers), would have a extra hard time during the AoE fiesta on the active big ice - and those were minor issues that barely affected the gameplay at all.I played it the other day for the first time, and they really did fix a lot of issues people were complaining about. As for me not having MNK bridge trolls baiting my team's noobs was great. There was a decent amount of pvp just none of the big standoff in the middle where one team willingly sandwiches themselves. That I do not miss.
It would be the same if I started to ask for the devs make onsal like the new shatter just bc too many people doesn't look at the score or even at the map to see where to go or what team to prioritize as target or even bc people get baited by a single PLD roaming the map when the most dangerous thing they can do is stun a single person with shield bash every 15 seconds.
I would say yes and no. Strictly speaking it's their fault, but they aren't taught what to do in the PVP maps. Square is really bad about PVP instructions. How many people just skip the guide, or outright have it silenced because it's so overbearing in PVE? The problem is trying to explain to newer players mid match they will never get the better of that MNK MCH etc. seldom hits home but also wastes your attention as well effectively downing your team by two players.Those were players' fault, not old shatter, even bc all this happens on all maps, not only there. The only true issues the map really had were small ices spawning before the first big one at the start of the map baiting people off and, some jobs (and their healers), would have a extra hard time during the AoE fiesta on the active big ice - and those were minor issues that barely affected the gameplay at all.
They kind of addressed this with the HUD scoreboard change. The quest log scoreboard was pretty terrible and overdue for an overhaul. I wish we could figure out the map thing, but I think something akin to hall of the novice for PVP would help both of these issues.It would be the same if I started to ask for the devs make onsal like the new shatter just bc too many people doesn't look at the score or even at the map to see where to go or what team to prioritize as target or even bc people get baited by a single PLD roaming the map when the most dangerous thing they can do is stun a single person with shield bash every 15 seconds.
You have a better chance of catching up now because there are more big ice. All you have to do is actually pvp and deny the winning team access to big ice. Came back from a 400 point deficit the other day.
pre 6.1 FLs was the exact same stuff. Rose tinted glasses much.
Not saying there weren't problems with pre 6.1 but at least each class had single target and aoe abilities whereas now some classes have more aoe capabilities than others plus the latency/lag or wutever you wanna call it wasn't as bad and roles had better utility all which is not present in today's FL
Worth dropping this here, I think:
"The new Shatter, and why you're playing it wrong"
https://www.reddit.com/r/ffxiv/comme...ying_it_wrong/
I'd rather deal with all that than the return of the fake Melee, Piercing Talon Dragoon or Phantom Dart + Addle on caster role. Or zero punishment phys ranged hitting GCDs by bobbing and weaving back and forth from a wall.Not saying there weren't problems with pre 6.1 but at least each class had single target and aoe abilities whereas now some classes have more aoe capabilities than others plus the latency/lag or wutever you wanna call it wasn't as bad and roles had better utility all which is not present in today's FL
With all due respect, it is best to look at what used to be without rose-tinted glasses.
Not really rose tinted glasses as i stated what made pre 6.1 better and considering your trading complaints of drg piercing talon with everyone else's issues with DRG, sam and nin LB, also how is changing brd now acceptable means of progress but yet this wasn't possible to do to alleviate the supposed issue you have/had as I said pre 6.1 had issues but comparatively it was betterI'd rather deal with all that than the return of the fake Melee, Piercing Talon Dragoon or Phantom Dart + Addle on caster role. Or zero punishment phys ranged hitting GCDs by bobbing and weaving back and forth from a wall.
With all due respect, it is best to look at what used to be without rose-tinted glasses.
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