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  1. #41
    Player
    maximesan514's Avatar
    Join Date
    Feb 2012
    Posts
    93
    Character
    Ice Truck
    World
    Zalera
    Main Class
    Machinist Lv 90
    pre 6.1 was peak frontline. the best it ever was and never gonna be as good.
    (7)

  2. #42
    Player
    Bergfinn's Avatar
    Join Date
    Apr 2022
    Posts
    25
    Character
    Bergfinn Mrazsch
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Archeron View Post
    I think the PvP devs need to go out and play other MMORPG's, and experience what works, and what doesn't work. Steal, and innovate on their good ideas and throw whatever doesn't work in the garbage.
    Funny enough, on the jp topic one of the most upvoted posts was a suggestion about having a dedicated dev team and director for pvp only bc it's clear who is currently at the position is completely missing the mark not only due shatter changes but also the YOLO balance on the jobs so far.

    Quote Originally Posted by Elfidan View Post
    I played it the other day for the first time, and they really did fix a lot of issues people were complaining about. As for me not having MNK bridge trolls baiting my team's noobs was great. There was a decent amount of pvp just none of the big standoff in the middle where one team willingly sandwiches themselves. That I do not miss.
    Those were players' fault, not old shatter, even bc all this happens on all maps, not only there. The only true issues the map really had were small ices spawning before the first big one at the start of the map baiting people off and, some jobs (and their healers), would have a extra hard time during the AoE fiesta on the active big ice - and those were minor issues that barely affected the gameplay at all.

    It would be the same if I started to ask for the devs make onsal like the new shatter just bc too many people doesn't look at the score or even at the map to see where to go or what team to prioritize as target or even bc people get baited by a single PLD roaming the map when the most dangerous thing they can do is stun a single person with shield bash every 15 seconds.
    (6)

  3. #43
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Bergfinn View Post
    Those were players' fault, not old shatter, even bc all this happens on all maps, not only there. The only true issues the map really had were small ices spawning before the first big one at the start of the map baiting people off and, some jobs (and their healers), would have a extra hard time during the AoE fiesta on the active big ice - and those were minor issues that barely affected the gameplay at all.
    I would say yes and no. Strictly speaking it's their fault, but they aren't taught what to do in the PVP maps. Square is really bad about PVP instructions. How many people just skip the guide, or outright have it silenced because it's so overbearing in PVE? The problem is trying to explain to newer players mid match they will never get the better of that MNK MCH etc. seldom hits home but also wastes your attention as well effectively downing your team by two players.

    Quote Originally Posted by Bergfinn View Post
    It would be the same if I started to ask for the devs make onsal like the new shatter just bc too many people doesn't look at the score or even at the map to see where to go or what team to prioritize as target or even bc people get baited by a single PLD roaming the map when the most dangerous thing they can do is stun a single person with shield bash every 15 seconds.
    They kind of addressed this with the HUD scoreboard change. The quest log scoreboard was pretty terrible and overdue for an overhaul. I wish we could figure out the map thing, but I think something akin to hall of the novice for PVP would help both of these issues.
    (1)

  4. #44
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Xeonerable View Post
    It is indeed worse, the constant uptime of shards means that if you fall behind there's basically slim chance of catching up.

    Then again I'm pretty sure SE doesn't internally test anything PVP related.
    You have a better chance of catching up now because there are more big ice. All you have to do is actually pvp and deny the winning team access to big ice. Came back from a 400 point deficit the other day.
    (0)

  5. #45
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    899
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by maximesan514 View Post
    pre 6.1 was peak frontline. the best it ever was and never gonna be as good.
    Can't remember but the winrate was probably a lot better too.
    (0)

  6. #46
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,030
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    pre 6.1 FLs was the exact same stuff. Rose tinted glasses much.
    (0)

  7. #47
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Valence View Post
    pre 6.1 FLs was the exact same stuff. Rose tinted glasses much.
    Not saying there weren't problems with pre 6.1 but at least each class had single target and aoe abilities whereas now some classes have more aoe capabilities than others plus the latency/lag or wutever you wanna call it wasn't as bad and roles had better utility all which is not present in today's FL
    (4)

  8. #48
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,469
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Worth dropping this here, I think:

    "The new Shatter, and why you're playing it wrong"
    https://www.reddit.com/r/ffxiv/comme...ying_it_wrong/
    (1)

  9. #49
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RyanCousland View Post
    Not saying there weren't problems with pre 6.1 but at least each class had single target and aoe abilities whereas now some classes have more aoe capabilities than others plus the latency/lag or wutever you wanna call it wasn't as bad and roles had better utility all which is not present in today's FL
    I'd rather deal with all that than the return of the fake Melee, Piercing Talon Dragoon or Phantom Dart + Addle on caster role. Or zero punishment phys ranged hitting GCDs by bobbing and weaving back and forth from a wall.

    With all due respect, it is best to look at what used to be without rose-tinted glasses.
    (0)

  10. #50
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I'd rather deal with all that than the return of the fake Melee, Piercing Talon Dragoon or Phantom Dart + Addle on caster role. Or zero punishment phys ranged hitting GCDs by bobbing and weaving back and forth from a wall.

    With all due respect, it is best to look at what used to be without rose-tinted glasses.
    Not really rose tinted glasses as i stated what made pre 6.1 better and considering your trading complaints of drg piercing talon with everyone else's issues with DRG, sam and nin LB, also how is changing brd now acceptable means of progress but yet this wasn't possible to do to alleviate the supposed issue you have/had as I said pre 6.1 had issues but comparatively it was better
    (4)

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