Of course it is. Are you new here? We've never had just PVP. There's always some PVE shoveled onto the plate before you can walk away. Best chance of seeing a reversion or change is if the JP forum is also unhappy with it.
Of course it is. Are you new here? We've never had just PVP. There's always some PVE shoveled onto the plate before you can walk away. Best chance of seeing a reversion or change is if the JP forum is also unhappy with it.
I don't care about the JP forum, I speak english, I am on the english forum.
As for never had just PvP? Wtf does that make Onsal? Do people just stand around clicking the flags as fast as possible, making no effort to interupt captures? Onsal is literally a pure PvP map. I don't care if they add point pinatas, Though I'd prefer if they didn't. What they've done to shatter is a complete embarassment, the old version of it was fine, and nobody was asking for changes to it.
It doesn't matter if it is and if you do. This is how SE handles it's MMO. They don't care what we think. But you should voice your opinion if it makes you feel better. In that way at least something does happen.
I would in fact call Onsal PVE based because the nodes determine where your team goes and if you ignore them and just fight it generally doesn't go well. Often the team who claims the smartest and fights the least still wins. To be honest though the only true was to get real large scale PVP is to have your team coordinate and focus on harassing and killing the other two teams systematically. It barely ever happens but you can win that way with none of the PVE objective claims or tug of wars.
It's at least possible. The old shatter you could also literally win in 5 minutes by working with your team to slaughter your rivals, without even laying a finger on a crystal. Now I can't help but fall asleep mid match because theres nothing interesting going on, teams are scattered everywhere whacking point pinatas. I'd welcome Borderland ruins back in place of the new shatter.
Shatter is a PvE mode. There wasn’t actual PVP in shatter for a long time now. I think stormblood was the last time people actually “pvp’d” in shatter. For context:Honestly do any of you enjoy the new shatter more than the old one? WTF is with this map now? Theres literally no incentive to PvP with how fast nodes spawn, and it takes just as long as borderland ruins. Who thought taking the PvP out of shatter, and turning it into a point pinata rush was fun?
1. There weren’t as many FL players as there is now. Most of the time there were 8-man premades that basically hard carried alliances.
2. There was no respawn immunity. So there was a strategy that if 2 alliances were taking a large ice completely out of the way, your team would take their base nodes instead. Having all 3 bases capped gave a ton of compounding points, enough to offset not hitting a big ice.
3. These 8-man parties would sandwich enemy alliances constantly and be nigh impossible to kill, due to really good healers, dps, tanks.
Ever since 8-man party removal and respawn immunity - pvp in shatter went downhill. It was already a bad mode to begin with, and they took away any incentive to pvp. Now it’s even worse, just make sure you put your <icebreaker> title cause that’s all anyone is doing anyways.
What they could’ve done to shatter was basically create a big ground node around the ice every time they spawned. You wouldn’t need to hit the ice for points. You would generate points just by being in the ground node, eventually depleting it. People fighting in said node space would get extra points for killing opposing players (kill pts + node pts factor).
Last edited by Nubrication; 05-28-2023 at 01:31 AM.
Maybe things were like that on your datacenter, but on Primal, even before the whole PvP rework we got in EW (aka way bf smn/drk/drg LB stacking where a thing), a team could easily win by doing pvp only.
On topic: I'm all in for the map be reverted back, the new map is horrible in so many levels compared to the previous version, not just the constant ice spawning but also how tanky they are now for no reason, stalling the match more than needed. No escape routes for all teams on each big ice at the corners, and for last, the walls around the big ice on middle being more a hindrance than a good thing.
This^ the matches seem sooo drawn now on the rework map of shatter.. Longer than Seal Rock, and Onsal too me. I don't queue up forit anymore after trying it a few times on launch day.
I think this seems like fun ideaWhat they could’ve done to shatter was basically create a big ground node around the ice every time they spawned. You wouldn’t need to hit the ice for points. You would generate points just by being in the ground node, eventually depleting it. People fighting in said node space would get extra points for killing opposing players (kill pts + node pts factor).![]()
From what matches I've played (around 20 since its come out), a lot of people have been bemoaning its 'PvE' nature - but in every match I've played - the team with the most points from enemy forces was the team that won the match.
It looks like ice are a big factor, but what decides a victory is generally which teams get wiped out after a big ice goes down.
I personally prefer this over the old version. Less playing 'footsie' in the middle. Less early game advantages being insurmountable. Less funneling two teams into lead teams' tunnel.
Its fast, frantic, and the fighting is constant. People who don't feel confident can just run around and kill small ice. There's something here for everyone.
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