Quote Originally Posted by ThaCa View Post
Biggest issue with map is that people don't even understand the objectives. Small ices are more of a distraction and could be easily handled by a player or two, but I keep seeing whole teams training from one small to another while completely ignoring everything else and therefore losing with like 1/3 of the points from the leading team. The teams that go for fights at big ice and prioritize kills win the game majority of the time.

I guess the map could be somewhat salvaged from lack of player insight by tweaking the spawn intervals and locations.
I don't think even with a tweak that Shatter will be fixed, it'll take a whole rework - I'd rather the old map be reintroduced personally. I'd make big ice nodes have 3x ramps, Small ice nodes become 1 time spawns, big ice nodes spawn less frequently - You've essentially reintroduced the rules of Old shatter by that point.