I wasn't saying there Shouldn't be PvP objectives. I'm saying the PvP objectives should not be so abundant and plentiful that it removes the need to kill other players to achieve the objective.
-Onsal you must kill players in order to keep them from capturing Ovoos.
-Seal rock you must kill players to prevent them from capturing your tomeliths, or to take tomeliths from them.
That isn't true in Shatter. You can go and smash all the ice you like without needing to fire a shot at another player, because There is always ice spawning, at any given time. unlike the old shatter where;
-Ice nodes spawned once. If you ignored ice nodes, it put your team at a signficant disadvantage.
-You had to fight other players just to get to the Big node, or to keep your team in range of the big nodes.
-Small nodes mattered, and fights would occur between the contested small nodes.
-You had to fight other players to score points in the downtime between ice nodes, and pre-position your team for the next big ice spawns.
-Your team was forced to work together, or they'd get plowed, and lose.
This doesn't happen on the new shatter. You typically have 8 people on your team plonking small ice, and 16 people chasing big nodes and fighting with the other teams, and I say "fighting" its more like shoot at the enemy team a little before immiediately retreating because another big ice spawned not even 10 seconds after you just destroyed one. They chose this shameful excuse of a PvP rework to shatter, over other ideas they could have implemented, like using king of the hill, or a capture the flag mode to score points. The problem with Secure isn't that it has objectives, its that is has so many objectives that it encourages people to not PvP.
As for "Deathmatches". Theres a way to implement a deathmatch in a way that makes it fun, like pretty much every other MMORPG has done, including WoW. If you're looking for a PvP mode with 100% class balance it's not going to happen. There are always going to be "meta" jobs, and support roles which fill out other niches. Honestly, a pure deathmatch or even an Arena mode would be a lot more fun than what we currently have.



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