It doesn't seem like a surefire victory being just under 200 points away from second to win by pure PvP, though if your team was particularily aggressive (and coordinated enough.) you could just steamroll the two other PvE teams that are split apart plonking at small nodes the entire game.

I feel like if you want to win with pure PvP in this version of shatter you have to be aggressive against 2nd place the entire game, and not ignoring the big ice nodes - and making enough kills to pay for the small ices your team isn't hitting, and balancing out your attacks on both teams else the one not being focused will surpass you in whacking pinatas for points.

I preferred employing the pure PvP strategy in the original shatter. Ignoring nodes and mopping up both teams 2 or 3 times could end the game in less than 6 minutes. If this map of shatter wants to be on that same level they need to cut the ice spawns down, get rid of small nodes, or maybe remove plonking at ice entirely and just reward points for being in a capture zone. Reducing the number of points to earn a win would also be necessary.