Quote Originally Posted by Archeron View Post
This person making that reddit post assumes that Frontline players Understand the objective, and how points are rewarded/taken away. The vast majority of people just doing frontlines for the roulette have no idea about any of this, and honestly they don't care. This would be different if we were talking about a more skilled group of players perhaps the likes of CC or Ranked.

PvP maps need to be accessible, and easily understood by people who are half-paying attention. If you give the vast majority of Frontline players the choice they're just going to plonk away at ice rather than attack other players, and thats the problem with this map. Nobody is doing PvP.
Unfortunately yes, most of the lukewarm bodies (mindless fodder) queuing Shatter don't actually understand anything beyond "hit ice, get points" thinking that is the sole objective in the mode. But even if the ice spawned less frequently, these are the same people that spend the whole game with no Battle High because they have no sense of awareness or Recuperate isn't a thing for them (ever see someone in your party die slowly with a full MP bar? it's painful). They're in every mode. So naturally this mode enables those people to run back and forth between ice and the only PvP they engage in is when they've somehow wandered near another team and someone attacks them and they fold. I don't know if the devs created this new Shatter to cater to the people who don't even know what their job's "burst" is, but from my experience, the team that has the aggressive players charging in and steamrolling the mindless fodder and accumulating Battle High nearly always ends up winning.