Quote Originally Posted by Archeron View Post
I think the PvP devs need to go out and play other MMORPG's, and experience what works, and what doesn't work. Steal, and innovate on their good ideas and throw whatever doesn't work in the garbage.
Funny enough, on the jp topic one of the most upvoted posts was a suggestion about having a dedicated dev team and director for pvp only bc it's clear who is currently at the position is completely missing the mark not only due shatter changes but also the YOLO balance on the jobs so far.

Quote Originally Posted by Elfidan View Post
I played it the other day for the first time, and they really did fix a lot of issues people were complaining about. As for me not having MNK bridge trolls baiting my team's noobs was great. There was a decent amount of pvp just none of the big standoff in the middle where one team willingly sandwiches themselves. That I do not miss.
Those were players' fault, not old shatter, even bc all this happens on all maps, not only there. The only true issues the map really had were small ices spawning before the first big one at the start of the map baiting people off and, some jobs (and their healers), would have a extra hard time during the AoE fiesta on the active big ice - and those were minor issues that barely affected the gameplay at all.

It would be the same if I started to ask for the devs make onsal like the new shatter just bc too many people doesn't look at the score or even at the map to see where to go or what team to prioritize as target or even bc people get baited by a single PLD roaming the map when the most dangerous thing they can do is stun a single person with shield bash every 15 seconds.