Quote Originally Posted by Xeonerable View Post
It is indeed worse, the constant uptime of shards means that if you fall behind there's basically slim chance of catching up.
This was always the biggest problem with Shatter. And it was much worse about that before this change. (Mostly because of the Kill/Death point ratio being +10 / -5) It was much harder to 'shave' points from the lead team because of the map layout and this point distribution. You had to kill twice as many of the lead team as they end up killing on yours to even break even. With both teams funneling to the entrance of lead team's tunnel, very little actual progress would be made to close the gap.

Once a team was around 300-400 points ahead on the previous iteration of Shatter, that team would generally be that far ahead - if not more, by the end of the match.