Results 1 to 10 of 124

Hybrid View

  1. #1
    Player
    Nubrication's Avatar
    Join Date
    Oct 2013
    Posts
    172
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Archeron View Post
    Honestly do any of you enjoy the new shatter more than the old one? WTF is with this map now? Theres literally no incentive to PvP with how fast nodes spawn, and it takes just as long as borderland ruins. Who thought taking the PvP out of shatter, and turning it into a point pinata rush was fun?
    Shatter is a PvE mode. There wasn’t actual PVP in shatter for a long time now. I think stormblood was the last time people actually “pvp’d” in shatter. For context:

    1. There weren’t as many FL players as there is now. Most of the time there were 8-man premades that basically hard carried alliances.
    2. There was no respawn immunity. So there was a strategy that if 2 alliances were taking a large ice completely out of the way, your team would take their base nodes instead. Having all 3 bases capped gave a ton of compounding points, enough to offset not hitting a big ice.
    3. These 8-man parties would sandwich enemy alliances constantly and be nigh impossible to kill, due to really good healers, dps, tanks.

    Ever since 8-man party removal and respawn immunity - pvp in shatter went downhill. It was already a bad mode to begin with, and they took away any incentive to pvp. Now it’s even worse, just make sure you put your <icebreaker> title cause that’s all anyone is doing anyways.

    What they could’ve done to shatter was basically create a big ground node around the ice every time they spawned. You wouldn’t need to hit the ice for points. You would generate points just by being in the ground node, eventually depleting it. People fighting in said node space would get extra points for killing opposing players (kill pts + node pts factor).
    (2)
    Last edited by Nubrication; 05-28-2023 at 01:31 AM.

  2. #2
    Player
    Bergfinn's Avatar
    Join Date
    Apr 2022
    Posts
    25
    Character
    Bergfinn Mrazsch
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Nubrication View Post
    Shatter is a PvE mode. There wasn’t actual PVP in shatter for a long time now. I think stormblood was the last time people actually “pvp’d” in shatter.
    Maybe things were like that on your datacenter, but on Primal, even before the whole PvP rework we got in EW (aka way bf smn/drk/drg LB stacking where a thing), a team could easily win by doing pvp only.



    On topic: I'm all in for the map be reverted back, the new map is horrible in so many levels compared to the previous version, not just the constant ice spawning but also how tanky they are now for no reason, stalling the match more than needed. No escape routes for all teams on each big ice at the corners, and for last, the walls around the big ice on middle being more a hindrance than a good thing.
    (6)

  3. #3
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    879
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Bergfinn View Post
    not just the constant ice spawning but also how tanky they are now for no reason, stalling the match more than needed.
    This^ the matches seem sooo drawn now on the rework map of shatter.. Longer than Seal Rock, and Onsal too me. I don't queue up forit anymore after trying it a few times on launch day.
    (1)

  4. #4
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,155
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Quote Originally Posted by Nubrication View Post
    What they could’ve done to shatter was basically create a big ground node around the ice every time they spawned. You wouldn’t need to hit the ice for points. You would generate points just by being in the ground node, eventually depleting it. People fighting in said node space would get extra points for killing opposing players (kill pts + node pts factor).
    I think this seems like fun idea
    (1)