There should not be PvE nodes that spawn so rapidly in a PvP mode. Even if 96% of the time the team that PvP's the most wins, its still not fun to play on.

The majority of people who queue into front lines Don't understand what they need to do to win, beyond smacking ice. You can give them all the guidance in the world but it only takes one party of your alliance running off to go plonk ice to seal your teams fate.

The objectives in any PvP map should be quick, and obvious to spot out. Sure killing people is an obvious way to score points, but the majority of the community Does not enjoy PvP. So they're going to plonk ice whenever they can just to avoid it. Shatter will always suck as a result.