?__?
What phases? The phases are literally all just hit adds and hit Vishap, and run occasionally?
This is as boring as old Steps except old Steps you had dragonkillers to play with at least.

I’m fine with being simple and liking simple things. I disagree the new steps are merely a striking dummy; it’s a cute little fight that fulfills the needs of the story at that point and replaces an instance (and unnecessary queue) that was long past its prime.
I understand wanting “more” and “better”— there’s always room for both — but what we have suits the story at that point just fine.


gone are the halcyon days of queuing into bardram's mettle and inspecting the tank and finding that he's still in shire gear




Way back when, I queued into it while leveling white mage, and got a tank in non-augmented Ironworks gear. I have never noped out of a duty faster.




Confused by this comment. Most of my levelling classes would still be in Shire for Bardrams. It’s the first dungeon that offers an upgrade to it. And barely an upgrade at that.




Bosses jumping to the middle and turning has actually been making it annoying to tank.
At first I pull the boss and face it north.
My aim, as a tank, is to keep the boss still and reduce the amount of time it turns to a minimum. So let's say it faces east for a mechanic. I will wait for the mechanic to go off, then I will rotate east so that the boss doesn't rotate again and annoy melee DPS.
Then SE will reposition the boss so it faces south for some reason. So I have to run south, confusing the party who are at south.
Then after a bit the boss repositions and faces north. What? So I run north to meet the boss and keep it at north. Again, it's disrupted melee DPS and what remains of their positionals.
It's not just dungeons, either. It's been annoying in extreme trials as well. Let's take Barbaricca for example. Why does she face south suddenly? Does SE really want me to just pull the boss and face it south always?
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560




Elemental towers cant even be an issue of this is too hard to make the trusts do it.
Edit: actually I have more to be annoyed about. I hate bosses that constantly jump back to middle after everything. Let boss movement be tank responsibility. This one annoys me personally the most because that's not just a thing they do in dungeons. It isnt even just a thing about trust tanks not being able to position bosses. SE does that everywhere. Combined with arena spanning hitboxes this is imo the biggest flaw boss design across all content is suffering from this expansion.
Last edited by Saraide; 05-27-2023 at 07:30 PM.
don't act like bardam's was impossible in shire gear lol. as long as the tank used their mit and the healer wasn't a curebot then it was perfectly fine, just had to consider single pulling certain packs like the halgai and birds because they could be spooky.
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