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  1. #1
    Player
    wyznwyb's Avatar
    Join Date
    May 2022
    Posts
    8
    Character
    Wyznwyb Eyriundbryda
    World
    Famfrit
    Main Class
    Paladin Lv 90

    Healers' Radius Buffs Have Turned Every Fight Into Visual Nonsense

    I just had a run of Voidcast Dais EX in which I repeatedly missed what would happen during Gale Sphere, because half the time, when we got to that mechanic, the (primarily blue) spikes would be blocked out by a gigantic (and also primarily blue) 30y Asylum covering the entire arena, making it difficult to even know where I needed to stand. This was not merely the case once or twice, but consistently, because since I took longer to actually find the safe spot, I had less time to react, and so I repeatedly got hit--and, wouldn't you know it, when the white mage either forgot or still had it on cooldown, I could do Gale Sphere perfectly fine, even the more complicated one later on in the fight.

    As has every other person who played this game, I already have battle effects on others set to limited, because Endwalker has pretty much ruined the ability to let you keep it on while still being able to look at the ground you're standing on. What, exactly, am I supposed to do when the limited battle effects are the problem? Am I supposed to just turn them off, and then inevitably have someone be justifiably upset at me for not being in a Passage of Arms I can no longer see?

    I'm not even saying this from the angle of whether or not the range, on a raw, mechanical level, is a good change. I'm just saying that literally none of these actions were visually designed to be this large, and now that it's been decided they all need to be that large, it's made EW's already visually messy fight design even worse. If WHM wasn't kind of a lock in every PF ever made, I'd probably be only entering ones that had an AST/SGE duo for this fight on this basis alone. Either stop having things be this large, or recognize that you're going to have to take away a lot of these effects if you plan on staying down this path.
    (5)

  2. #2
    Player fantasiaaddict's Avatar
    Join Date
    Jan 2022
    Location
    New Gridania
    Posts
    116
    Character
    Luneth Harvey
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Turn off party effects?
    (5)

  3. #3
    Player
    wyznwyb's Avatar
    Join Date
    May 2022
    Posts
    8
    Character
    Wyznwyb Eyriundbryda
    World
    Famfrit
    Main Class
    Paladin Lv 90
    Quote Originally Posted by fantasiaaddict View Post
    Turn off party effects?
    From the post you literally just replied to:

    What, exactly, am I supposed to do when the limited battle effects are the problem? Am I supposed to just turn them off, and then inevitably have someone be justifiably upset at me for not being in a Passage of Arms I can no longer see?
    (13)

  4. #4
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    987
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Whm/Sch bubbles are only 15y not 30y. They were once 8y then went to 10 now they are at 15y. I’m fine with it. It doesn’t obstruct my view at all. Though I do agree that limited should make abilities a little more limited than they are now tbh. Maybe they will do something about that later on. One can only hope.
    (0)

  5. #5
    Player
    wyznwyb's Avatar
    Join Date
    May 2022
    Posts
    8
    Character
    Wyznwyb Eyriundbryda
    World
    Famfrit
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SweetPete View Post
    Whm/Sch bubbles are only 15y not 30y. They were once 8y then went to 10 now they are at 15y.
    They're 15y from the center, meaning their full diameter is 30. This is relevant in this case, because the height explicitly scales with that.
    (9)

  6. #6
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,309
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Scholar Lv 100
    15y radius = 30y diameter, so OP's not technically incorrect in their statement of the size

    As for the OP's problem, iirc I had an issue where a raider I played with would not stand in Soil, turned out they had other's effects to 'off'. Obviously an issue back in SHB or whenever it was, when it was possible to dodge Soils, but now that it covers 90% of the arena, you could probably safely turn the option to 'off' anyway
    (9)

  7. #7
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Don't worry, OP. Since it would be a problem for the other more important roles to have their vision obstructed by the less important role's oppressive visual effects, even with limited battle effects option selected, from their DPS-unfriendly and even more fun-oppressing healing-centric abilities or otherwise, I'm sure YoshiP and his crew will downsize the effects of all bubbles and healing effects to instead become a momentary and ambiguous thin circle of light on the floor, to symbolize that the unimportant role has done a thing and that all is going according to the prophecy.
    It will still be ignored, like before, but at least the visuals will have been reduced to a state of negligence to match the necessity of the stupid role in general!
    And if it's not happening soon soon enough for you, here's a fun tip: just get on a twitter account and post screenshots as a DPS main to showcase this issue. Make sure to tag Squeen, add a bunch of frowny faces, and explain absolutely nothing, and I'm sure they'll not only remove all of the bad role's visual effects from the game entirely, but they'll even buff the damage and healing output of the actually-important roles so you won't even have to worry about taking the red-headed step-role into your parties anymore! It's fool-proof! <3


    Yes, I'm being sardonic (mostly), and, yes, currently, your only option is to completely turn off others' effects, but, like ForsakenRoe has pointed out, it really shouldn't be a problem anymore. Maybe, with the visual effect enhancements coming in 7.0, you'll see additional system options put in place to further limit the VFX you see (perhaps on a per-job basis).
    (1)

  8. #8
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    IMHO SE should really consider having flattened versions of Soil, Asylum etc as ground markers in limited or off effects mode to curb the visual clutter a bit.
    (15)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  9. #9
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    …………………………………………….this is why we can’t have nice things. These posts will get ignored by the devs because no matter what, no one is happy…..
    (0)

  10. #10
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    They should just outright remove the bubbles at this point and change them into regular party buffs. What's the point of a bubble when it is so big that you don't have to work around their size and position anymore?
    (2)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

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