I just had a run of Voidcast Dais EX in which I repeatedly missed what would happen during Gale Sphere, because half the time, when we got to that mechanic, the (primarily blue) spikes would be blocked out by a gigantic (and also primarily blue) 30y Asylum covering the entire arena, making it difficult to even know where I needed to stand. This was not merely the case once or twice, but consistently, because since I took longer to actually find the safe spot, I had less time to react, and so I repeatedly got hit--and, wouldn't you know it, when the white mage either forgot or still had it on cooldown, I could do Gale Sphere perfectly fine, even the more complicated one later on in the fight.
As has every other person who played this game, I already have battle effects on others set to limited, because Endwalker has pretty much ruined the ability to let you keep it on while still being able to look at the ground you're standing on. What, exactly, am I supposed to do when the limited battle effects are the problem? Am I supposed to just turn them off, and then inevitably have someone be justifiably upset at me for not being in a Passage of Arms I can no longer see?
I'm not even saying this from the angle of whether or not the range, on a raw, mechanical level, is a good change. I'm just saying that literally none of these actions were visually designed to be this large, and now that it's been decided they all need to be that large, it's made EW's already visually messy fight design even worse. If WHM wasn't kind of a lock in every PF ever made, I'd probably be only entering ones that had an AST/SGE duo for this fight on this basis alone. Either stop having things be this large, or recognize that you're going to have to take away a lot of these effects if you plan on staying down this path.