Just condensing every combo in a vacuum wouldn't really achiveve a lot, to be honest. Maybe in the case of a really button bloated job.

What I wanted are condensed combos with something extra behind it, like for example, interactivity with other aspects of the toolkit based on the stage that you're at, or multiple 1 button combos that change another big action depending on the stage you left them at. I see is that as an opportunity to forge interesting job mechanics that would require multiple vacant keys, or else... What we'll get in 7.0 is merely yet another 120s action to align with the meta, and maybe a personal utility here and there.

So I agree with condensing combos like PVP, but only if there's something interesting gained behind that change, because (I mentioned this on other threads) truthfully the 1-2-3 combos we have are just a test of our finger reflexes and attention span rather than our capacity to think.