What do you guys think you will get:
What will you really get:
![]()



What do you guys think you will get:
What will you really get:
![]()
If left to just the devs in a sort of "spacemaking" attempt instead of an explicitly "depth-increasing" one... I'd agree.
I feel like for that reason we should probably be asking to make every combo have complexity worthy of its button-count, rather than a button-count befitting its (lack of) complexity. I'll admit, though, that those two things sound a lot alike, especially to anyone who's only ever played with an XIV idea of "combos" in an MMO or MMO-adjacent setting.
Our GCD rotations really are currently the most wasteful, lackluster (especially, relative to what more they could easily support) part of job design at the moment, though.
We absolutely should be looking to improve upon (not merely simplify) them, but that does require not putting on a pedestal what they are now on the basis of what they could be and instead actually trying to reach those more lucrative prospects.
Last edited by Shurrikhan; 06-02-2023 at 03:23 AM.



Don't get me wrong, I agree with you, but it just feels hopeless to ask them to do anything that isn't dumbing down jobs even more. Hell, you don't even need to ask them, they'll do it anyways. But yeah, I just don't have much faith left in job design in this game. They can't even bring back one fucking skill that we've been asking for nearly 1.5 year. If all the Kaiten uproar with 100s of threads just on EN OF didn't work, nothing else will. Last solution is manufacturing some drama, since they started doing some QoL stuff after all the plugin drama last year.If left to just the devs in a sort of "spacemaking" attempt instead of an explicitly "depth-increasing" one... I'd agree.
I feel like for that reason we should probably be asking to make every combo have complexity worthy of its button-count, rather than a button-count befitting its (lack of) complexity. I'll admit, though, that those two things sound a lot alike, especially to anyone who's only ever played with an XIV idea of "combos" in an MMO or MMO-adjacent setting.
Our GCD rotations really are currently the most wasteful, lackluster (especially, relative to what more they could easily support) part of job design at the moment, though.
We absolutely should be looking to improve upon (not merely simplify) them, but that does require not putting on a pedestal what they are now on the basis of what they could be and instead actually trying to reach those more lucrative prospects.
Last edited by Deo14; 06-02-2023 at 04:04 AM.
I get that. Sadly, the only solutions the devs have historically seemed willing to take up are those that let them reduce their work:Don't get me wrong, I agree with you, but it just feels hopeless to ask them to do anything that isn't dumbing down jobs even more. Hell, you don't even need to ask them, they'll do it anyways. But yeah, I just don't have much faith left in job design in this game. They can't even bring back one fucking skill that we've been asking for nearly 1.5 year. If all the Kaiten uproar with 100s of threads just on EN OF didn't work, nothing else will. Last solution is manufacturing some drama, since they started doing some QoL stuff after all the plugin drama last year.
2.0 WAR utterly lacks parity? Homogenize it.
4.0 DRK is painfully underpowered? Homogenize it.
5.0 NIN is made hectic because of the inability to queue mudras correctly? Don't fix queuing, but instead just turn all mudras into GCDs and remove yet another NIN combo so they don't get uppity again (they did say it was "too hectic" after all).
6.0 MCH is still complaining about the game's doubly punishing ping for no discernible reason? Don't deal with that; just change Hypercharge into stacks to further degrade SkS.
6.0 PLD falls fall short in overall capacity, especially aDPS? Don't actually buff them or do anything with Sword Oath to accelerate their opener as is; just replace their DoT combo with a 60s GCD-CD and merge their CDs.
But at the same time, if we limit even our suggestions to that kind of jadedness... what possible hope does the game have?


Every big streamer starts openly using a clientside mod that changes one of their SAM animations back to Kaiten (probably Ikishoten), Kaiten returns in very next patch
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



