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  1. #1
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Taranok View Post
    True or not, 3-step combos that don't branch could, and should, be reduced to 1 button if for no other reason than condensing bar space. If they want classes to have as many superfluous buttons as SAM or BLM have, nevermind AST or PLD, they need to condense redundant buttons down, and the best place is just to make 3-step combos 1 button. For most classes it wouldn't even make it harder or easier to play, it's just about not having useless buttons.
    Hard Disagree here. Specially when it comes to a Job " I play " that you don't.

    First buttons to save up for SAM would be...
    • Fusing Shoha I and Shoha II with fall off damage
    • Fusing Guren and Senei with fall off damage
    • Ikishoten turning into Ogi Namikiri
    This saves 3 buttons before we ever consider Combo Button compression ( And what should have taken prio over Kaiten removal ) as this changes nothing about the difficulty/execution of our rotation. Leave everything else alone until they present me something better to replace whatever anyone is suggesting to remove.

    This... idiotic concept... of suggesting to remove something to make room for something better in the foreseeable future? is imbecilic. My Kaiten got deleted April 12th, 2022 patch 6.1... for over a year replaced with " Nothing better ". Am I to expect any better when my Combo buttons get reduced to a singular button? Wait another year or two cause we made room for something new? that's rich.

    The way I define " Button Bloat ", is when I require macro's or special equipment to play a class or job. Even before Kaiten removal? I had zero issues with SAM execution. Although SAM's non-existing Button Bloat issue, is another topic.
    (6)

  2. #2
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    796
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by CelestiCer View Post
    Hard Disagree here. Specially when it comes to a Job " I play " that you don't.

    First buttons to save up for SAM would be...
    • Fusing Shoha I and Shoha II with fall off damage
    • Fusing Guren and Senei with fall off damage
    • Ikishoten turning into Ogi Namikiri
    This saves 3 buttons before we ever consider Combo Button compression ( And what should have taken prio over Kaiten removal ) as this changes nothing about the difficulty/execution of our rotation. Leave everything else alone until they present me something better to replace whatever anyone is suggesting to remove.

    This... idiotic concept... of suggesting to remove something to make room for something better in the foreseeable future? is imbecilic. My Kaiten got deleted April 12th, 2022 patch 6.1... for over a year replaced with " Nothing better ". Am I to expect any better when my Combo buttons get reduced to a singular button? Wait another year or two cause we made room for something new? that's rich.

    The way I define " Button Bloat ", is when I require macro's or special equipment to play a class or job. Even before Kaiten removal? I had zero issues with SAM execution. Although SAM's non-existing Button Bloat issue, is another topic.
    Samurai has branching combos. Why the hell are you responding to me? I was referring to Warrior, DRK, GNB, PLD, RPR. SAM has 3 separate branched combos, of course they shouldn't be 1 button.

    Also don't forget combining Ikishoten with Guren. You have 4 damned 2 minute cooldowns that are used simultaneously under almost all scenarios. You can combine those 6 buttons into 2 and lose absolutely nothing of value by just having ikishoten get merged with Guren, which was merged with Senei, which turns into Ogi Namakure. 4 buttons for the cost of 1 oGCD.
    (4)

  3. #3
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Taranok View Post
    Samurai has branching combos. Why the hell are you responding to me? I was referring to Warrior, DRK, GNB, PLD, RPR. SAM has 3 separate branched combos, of course they shouldn't be 1 button.
    .
    Warrior has branching combos though?
    (6)

  4. #4
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by fulminating View Post
    Warrior has branching combos though?
    PLD had that too just a few months ago when he still got the balls and wasn't a Tesco value Gunbreaker.

    Quote Originally Posted by Payadopa View Post
    It's kinda sad that so much has been lost that people genuinely think that pruning that aspect would break the camel's back. That already happened years ago. lol
    Camel is dead, we're just trying to delay the camel's burial.

    -----

    One of many problems with auto combo is that it's not even applicable to everyone. SAM could stay the same, but now RPR for example, who is already pretty barebones, has even less skills. No, they will not add more skills. Only time when they actually add something is at expansion release (2 skills usually) and occasionally they recycle old skill (Bulwark). They will not add anything to compensate for it.

    So please, if someone wants auto combo, just download XIVCombo and leave others alone. It takes like 5 minutes to get plugins (according to my mum's friend's goldfish). Jobs are primitive enough, positionals and 1-2-3 are one of the last mechanics jobs have, asside from higher end optimalizations.

    Also, if you're unironically using XIVCombo because of the infamous phrase "button bloat", consider checking your keybinds. There is no way that someone without physical handicap is unable to use keybinds for some ~30 buttons, half of which is situational/infrequent. Leveling and MSQ progression is super slow, no way that you can't get used to it after 300-500 hours. And if you really can't, then that's a you problem.
    (4)
    Last edited by Deo14; 05-27-2023 at 09:26 PM.

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,310
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    To be more clear on what I meant, is that my particular problem is with non branching combos. This means that:

    1) Combos that are always 1-2-3 are bland and as a design could be combined into one pvp button. I don't mind if they do this if for once we get something in return, like interesting other buttons and mechanics that prove more intricate than this baby sequence.
    2) Combos that still branch are fine by me. I never liked combos much, but I don't hate those and they at least provide choice and decisions to make.
    (2)