In CC, MCH that actually used Analysis on a 3% OHKO were novices tbh... That was all but good odds, and you had way better, reliable uses for it.
In CC, MCH that actually used Analysis on a 3% OHKO were novices tbh... That was all but good odds, and you had way better, reliable uses for it.
On paper and in practice, completely true. However random chance to just instagib someone is generally seen as unfun to more people getting hit by it than the user is having fun pulling it off.
Getting deleted for having done nothing wrong because RNG said yes is why Random Crits were always controversial in Team Fortress 2. "My mistake was not killing you before you pressed a single button and losing to RNG" - not exactly great design imho.
So... good riddance.
I wasn't arguing to keep that stupid mechanic, so good riddance to it.
yay they removed Kaiten. Mission accomploshed
Wise men hit into chiten.
Oh me, oh my, would you look at this...
Ways to survive SAM LB in PVP (Assuming you're at Max HP)
Tanks:
PLD - Shelltron or Hallowed (12k potency shield / Immunity)
WAR - Bloodwhetting (10% HP shield)
GNB - Tank Junction Powder Combo (15k potency shield)
DRK - Blackest Night or Eventide (8k potency shield / Immunity)
Melee:
NIN - Huton (16k potency shield)
MNK - Thunderclap (6k potency shield)
SAM - Ogi Namikiri or Kaeshi: Namikiri (8k potency shield on 2 target hits for both hits)
DRG - Sky Shatter (24k potency shield)
RPR - Crest (12k potency shield)
Ranged:
MCH - Bishop Turret (6k potency shield)
BRD - dead; Bind and pray
DNC - Honing Ovation (5k potency shield at max stacks)
Magic:
BLM - Burst (16k potency shield)
RDM - White Shift Melee Combo (18k potency shield)
SMN - Radiant Aegis (10k potency shield)
Healer:
WHM - Aquaveil (8k potency shield)
AST - Double Cast Benefic (4k potency shield)
SCH - Adlo and Seraphic Veil (6k potency shield or 4k potency shield)
SGE - Eukrasian Dosis (8k potency shield)
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