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  1. #21
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    735
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valence View Post
    If the "you're just bad if you get hit by it" crowd is unhappy about that, then I actually pause to wonder why it would be so, since it's so easy not to get hit by it to begin with, which makes it underwhelming or bad by definition right? So they should be happy about such a change with potential buffs (charge time or damage).
    The problem lies at many parts that act together. And needs a solution that handles a lot of those cases.

    And a few key aspects i noticed:
    - No warning
    - Too easily accidentaly triggered

    While the strong hit can be desired, its instant kill is not. However, with a proper warning, that insta kill might be. So for that i might have a suggestion:
    Chiten now instead of having a binary Kuzushi, Kuzushi now works based on stacks. And for example each stack reduces the effect of guard by 20%, capping at 5 (we can also do 3 stacks and 33%, or basicly any value with a fixed point for the ohko), When maxed, the player gets a highlight (to mark the guaranteed instant kill and help the SAM).
    This means that in teamfights, you can now take some risks as instead of instantly having a full mark, you can watch the stacks you obtained. And yes, there will still be that binary point of 4 and 5 stacks, but it enables a newer player to for example take 3 as their treshold for care, instead of 4. It gives a progression of survival, while still involving a risk/reward situation, that can backfire.

    And yes, you can be sure newer/bad players will die by this because they dont track the stacks. Which then is a l2p, but its one they can at least be hinted to, and learn track! As its no longer purely binary. It requires a bit more setup.

    As a bonus effect, SAM now can also use this as a teamfight buff even without LB. Making guard weaker for everyone can still be a strong effect and on that offset the cheese strategy. And its a lot more likely to trigger in that case, as people wont be worried as quickly, and are a lot more likely to just take those 2 stacks.
    (1)

  2. #22
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    520
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    If we're going to be nerfing the limit break can we make sure that it's fully functional?

    I honestly hope that it's just me doj g something wrong, but I'm having difficulty dealing damage with the limit break against those that are using Guard. Like I'm not getting the piercing effect at all.
    (0)

  3. #23
    Player
    BaroLlyonesse's Avatar
    Join Date
    Jun 2017
    Posts
    52
    Character
    Baro Llyonesse
    World
    Mateus
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Archeron View Post
    Are you that whiner? Because you sound like someone who would be that whiner. Nobody cares about MCH 3% OHKO. If your team was losing before the 3% OHKO. It doesn't have game shattering consequences when it goes off, and even in CC if you wipe the enemy team, and you were losing before the OHKO went off, you'll likely just go back to losing again when they all respawn in ~10 seconds.

    Sam players are busy whining about how unresponsive servers are, and people with Chiten debuff not getting affected by the LB. But I guess you wouldn't know that, you're on the recieving end of their LBs.
    If no one cares about the 3% OHKO, there wouldn't have been rejoicing when it was eliminated. And it does sound like you weren't playing when that 3% existed, because people were constantly complaining that it was unfair and unfun.
    (0)

  4. #24
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    I got hit with that 3% like 2-3 times in total since it was introduced up untill it was now removed, couldn't care less about it being that way with how low a chance it was.
    (0)

  5. #25
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    496
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Damage values:

    Zantetsuken base damage: 24000
    Skyshatter INNER circle base: 32000 (2 x 16000)
    Skyshatter OUTER ring base: 16000

    Skyshatter damage tooltip:
    // Delivers an attack with a potency of 16,000 to all nearby enemies. (10y radius)
    // Potency is doubled when targets are within 5 yalms.

    Geirskogul damage increase: +25% for 10s
    Hissatsu: Chiten's "Kuzushi" effect: +25% dmg to target with the debuff (from SAM only)

    Skyshatter OUTER: 16000 + (16000 * 0.25) = 16000 + 4000 = 20000
    Skyshatter INNER: 32000 + (32000 * 0.25) = 32000 + 8000 = 40000
    Zantetsuken (if it didnt have instantkill): 24000 + (24000 * 0.25) = 24000 + 6000 = 30000

    Respectfully going to disagree, I mathed it and tested it.
    Ah I see you atdded buff to dash my bad
    that almost never happens unless you have great server ping
    (0)
    Last edited by Vatom; 05-29-2023 at 01:04 PM.
    Free the Glam!, Duel Pistols (Gunner)?

  6. 05-29-2023 03:36 PM

  7. #26
    Player
    Belle_Velvet's Avatar
    Join Date
    Oct 2022
    Posts
    9
    Character
    Belle Velvet
    World
    Seraph
    Main Class
    White Mage Lv 90
    Limited toolkit lol half of your single attacks take away an unfair amount of HP compared to many classes and the LB is just ridiculous. I guess I would at least be happy if they bumped the charge time to like 300s or so :3
    (2)

  8. #27
    Player
    Belle_Velvet's Avatar
    Join Date
    Oct 2022
    Posts
    9
    Character
    Belle Velvet
    World
    Seraph
    Main Class
    White Mage Lv 90
    At least with Nin i only get one hit deleted if I am not paying attention to health
    (1)

  9. #28
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,030
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Belle_Velvet View Post
    Limited toolkit lol half of your single attacks take away an unfair amount of HP compared to many classes and the LB is just ridiculous. I guess I would at least be happy if they bumped the charge time to like 300s or so :3
    To be honest I'm more neutral on SAM supposedly being subpar at higher levels in CC. It's definitely less performing than at lower levels for obvious reason, but the kit still remains a gigantic threat for ranged players, for the sheer amount of damage, the dashes that bind, Chiten making it great at dueling, etc. I also do feel that a lot of people like saying it's an easy job to pull off, but the only thing they have in mind is mIdArE and zAnTeTsUkEn. The actual amount of SAMs that use their toolkit correctly is ridiculously low.

    If anything it's NIN that's underperforming. I've never felt so indifferent to seeing a Ninja try and harass me. They hit like wet noodles (but i'll admit that if their team supports them, they're great at securing kills with all the ranged crowd control).
    (2)

  10. #29
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by BaroLlyonesse View Post
    If no one cares about the 3% OHKO, there wouldn't have been rejoicing when it was eliminated. And it does sound like you weren't playing when that 3% existed, because people were constantly complaining that it was unfair and unfun.
    I main MCH in CC, so yes. I was there when the 3% chainsaw existed. You ignored my point that it ultimately Has little, to no impact on the matches it goes off in. And who is rejoicing? Your short little personal anectdotes of people being happy its gone doesn't mean that people overall care that its gone, or have even noticed its absence.
    (0)

  11. #30
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Archeron View Post
    I main MCH in CC, so yes. I was there when the 3% chainsaw existed. You ignored my point that it ultimately Has little, to no impact on the matches it goes off in. And who is rejoicing? Your short little personal anectdotes of people being happy its gone doesn't mean that people overall care that its gone, or have even noticed its absence.
    this is a 100% BS its one thing for a an LB to OHKO (which im ok with) but not a reg skill, to say it has never impacted a game is ignoring the fact that it drops a enemy hp by 95% regardless of the 3% rate that fact alone affects any game
    (3)

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