Quote Originally Posted by Llynethil View Post
How the hell is turret gonna save you from sam lb, you'll be dead before the first pulse even activated, and if somehow you survive then you get hit by one basic attack and are dead, you're better off trying to shotgun or buffed air anchor for the cc and try and los.
Turret is a waste of a gc, better off doing cc to prevent it from going out, or throw a drill or something out so he can be easily bursted by the surviving teammates.
The whole point of this thread was surviving SAM lb, not delaying it. And off of that idea is the concept of baiting SAM lb, which is super high value if you can do that and survive. Removing SAM lb instead of just delaying it by ko'ing the player (only to have that player respawn with lb) takes a lot of pressure off of you and your teammates and can be game-changing in higher-level play. Not to mention the fact that making you/teammates survive SAM lb makes it so that instead of having the sam lb be a one-shot skill, it becomes a skill that requires follow-up (and SAM lb has animation lock).

TURRET DOES NOT PROC CHITEN'S DEBUFF.

Putting down turret is NEVER a waste of a gcd, unless your turret placement is bad. Players should be using turret on cooldown because of the sheer amount of value both you and your teammates get out of it. If your ability as a Machinist is hampered by taking that 1 gcd to use a skill that has good personal and team benefit, then that speaks more to player ability than anything else.