Just to be clear, I'm not saying SAM LB should be nerfed or buffed, it's underwhelming at higher level, but it will still ask people to bite the bullet in the opposing team to get rid of it. I'd however be in favor of changing it into a non one shot KO ability with a wider line AOE, still based on kuzushi boosting its damage and allowing a guard bypass. That would probably shut down most of the current complaints, especially from low level players.

Quote Originally Posted by doomballoon View Post
You just did the same thing, sweetheart. I wasn't even speaking to you directly. You also only seem to disagree with the viability of certain jobs' ability to counter Zan. It SHOULD be hard for MCH to cover themselves for SAM lb because they do so much damage at range. Turret is an excellent shielding tool against SAM lb because it 'pulses' -this means it reapplies shields to the party even if they are cleaved. It's not a full-stop safety against SAM lb but it really shouldn't be without being an LB itself and has saved a great number of players from getting dropped when they should've been. Turret is one of the single best defensive and offensive cooldown tools in CC, hands down.

PS: For those MCH's at Crystal level struggling to reach t100, stop using Turret as a zoning tool during openers. It's a meme and just identifies you as an easy target <3
1) Please enlighten me how I'm talking in a vacuum? "no u" is not an argument
2) I don't care if you were not talking to me. I'm reacting to what you wrote on a public forum, you're free to ignore it.
3) I disagree with most jobs ability to counter Zantetsuken, and not just some, as explained already because defensives are not made to be sat on until the enemy SAM deigns use their LB. If one sits on defensives for minutes long, the SAM already wins by that alone if 5 players in the opposing team does so. It eliminates already a lot of jobs from the pool, except perhaps a few like SMN.
4) You're not reading what I'm writing. If you deploy a turret in a team engagement to prevent a SAM from LBing it supposes a lot of factors to be met: first it needs to be preemptive and not reactive because of the turret deployment time, which means the SAM can just choose to sit on their LB and delay their Chiten. Second, even if it pulses, getting one's HP being reduced to 6k (at best) will literally mean a death most of the time if the opposing team (at least at high level) is not sleeping on their keyboards. I do not consider surviving a Zantetsuken with 3k HP left "surviving it" considering what's gonna happen in the couple of seconds that follow. I've personally never seen a turret save anybody from Sam LB in a big engagement, so I'll chalk this down to different experiences I guess. Unless you're speaking of smaller skirmishes where you're trying to save an ally from it, perhaps.
5) There is actual MCHs still deploying the turret in the void like gold players do during openers at crystal level on NA? lol