Quote Originally Posted by doomballoon View Post
Hi. I played SAM a few times and even got to Plat before!

Each job has 6 unique buttons. PvP is meant to be simple and it's with these tools that every job has reasonable counters to SAM LB. It's only hard to counter in a vacuum if you're trying to cover a mistaken proc against chiten. Mistakes, fairly, should get punished. But if you throw a cast against a SAM from range as a SMN and immediately throw on an Aegis, that's one way to bait out a 2 minute LB for effect. You all should know this, even if not all counters are as obvious as PLD/DRK/SGE LBs. Some of you even touch on the fact that shield actions left on CD are a waste (unless you're planning to counter because you see their LB gauge is up!)

No one should get to expect a free escape from a Zanny when they have half health just because they still have a defensive available. Seto seems to be the only one to understand that MCH turret is AMAZING against SAMs for example. It doesn't give Kazushi to the MCH when it ticks AND it increases the target's damage taken, which is a great COUNTER against chiten's mitigation. Unless you're only playing Casual matches with people who are still learning how to play, a SAM with the MCH turret debuff should get bursted to death asap by the team even through chiten.(25% mit isn't that much even before turret debuff)

Not one job is helpless against its LB and it sure isn't free for taking 2 minutes to charge. It's a fun job with a lot of nuance in how well it plays at each level. I'll tell you this much as well. If someone hit a SAM with chiten up and die afterward to Zan, they made 2 mistakes. One is that they hit the wrong target with their mitigation up, and the second is that they weren't ready for it. The chump messed up and earned that death twice over.

Feels bad because played bad. Tell them to get over it and do better.
Hard disagree because you're literally throwing a strawman. Nobody said jobs are helpless vs Zantetsuken (or at least, I haven't).

The real problem with people in those forums is that they love their talk in a vacuum, when in reality it always boils down to a matter of balance vs actual effort to deploy. In essence, this means that the more cumbersome something is to pull off, the lesser it's going to happen successfully, especially if pit against something that isn't. Now then, I play SAM casually and I don't think Zantetsuken is that easy to pull especially against skilled players, much like baiting good SAMs is easier said than done, they're not stupid either. But the amount of effort and specific circumstances to pull in order to survive a Zantetsuken with a big fat kuzuchi on you is not exactly a trifle, and requires you to have full HP, a shield that's not been chipped already, and the ability to survive after losing 95% of your life. On top of it, it also requires to find a proper location to bait it, which is easier said than done, and will sometimes just clip your whole team in the process.

I however main MCH at crystal level and I can safely tell you that you're dreaming if you think a MCH turret will save anybody eating a Zantestsuken for the simple reason that the shield gets clipped most of the time by the ongoing AoE damage everybody gets, and if it doesn't kill someone outright, they sure will die from enemies picking them up anyway. At best it's good for little skirmishes or duels, but odds are that if you're pulling this against a melee DPS as a MCH, you're seriously asking to be killed anyway.