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  1. #1
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by BaroLlyonesse View Post
    Just remember: Every time someone goes "Another one of these threads LOL git gud it's your fault", there was a SAM player who whined and screamed that it was unfair for a MCH to have a ten-step 3% chance to OHKO them, that it wasn't "fun".
    lmao anybody who complains about MCH having the 3% chance to one hit is just mad the mch won the lotto on them.
    (2)

  2. #2
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Towa-Musa View Post
    lmao anybody who complains about MCH having the 3% chance to one hit is just mad the mch won the lotto on them.
    Well, yeah. Suddenly dropping dead purely due to chance with no way to see it coming let alone counter it isn't fun or compelling gameplay.

    I actually prefer the new way chainsaw works when playing MCH. It's far more reliably useful and kills with it feel earned, unlike the previous random one shots.
    (10)

  3. #3
    Player
    BaroLlyonesse's Avatar
    Join Date
    Jun 2017
    Posts
    52
    Character
    Baro Llyonesse
    World
    Mateus
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Xylira View Post
    Well, yeah. Suddenly dropping dead purely due to chance with no way to see it coming let alone counter it isn't fun or compelling gameplay.

    I actually prefer the new way chainsaw works when playing MCH. It's far more reliably useful and kills with it feel earned, unlike the previous random one shots.
    It isn't particularly fun, but neither is not being able to control or predict when a SAM dashes toward you and into your bioblaster moments before they OHKO you. Nor is it fun when a NIN hits you with some assassination because you're the one class that has absolutely zero mobility options. Either of those two scenarios would be better if MCH got some kind of Repelling Shot option, like giving our shotguns some launching recoil. But somehow, those are okay when having that 3% chance is waaaay too overpowered and made them have less fun.

    I would be more happy with Chainsaw if they hadn't made it effectively a match for Drill. What they should've done is made it ignore DR when Analysis is up, not give it more damage. Make MCH dangerous. It won't be overpowered because again, it's the end of a ten-step chain with cool-downs, not a one-button instant.

    lmao anybody who complains about MCH having the 3% chance to one hit is just mad the mch won the lotto on them.
    Kougaon. I remember when the change to MCH nerfed Chainsaw, and that was his argument. An entire "thank god that was so overpowered where it would just happen and kill people but that OHKO from SAM is way overdue and needed to happen." It basically rolled down to "in this chaos of combat, there is something I cannot control, and therefore it is not fair that someone else's action might kill me, and that's not fun for me, and therefore should not be there". I can entirely understand a random PvE skill that makes you lose being unfair, but the idea that you're mad because another player outmaneuvered you to stay alive long enough to roll a 3% to kill you...
    (1)