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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,589
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    I mean to be fair, even without the instant kill a Kuzushi-Zantetsuken would still be 30,000 damage in an AOE with a dash - which I think would be fine in a world where Skyshatter wouldnt crank the damage to 40,000 from the inner ring and with a 20,000 outer ring hit (note: all under effect of Geirskogul which is standard practice).

    I personally would not be opposed to removing the instant kill component as long as the Guard pierce on Kuzushi targets retains and the damage being amped in general.
    (6)

  2. #2
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    547
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I mean to be fair, even without the instant kill a Kuzushi-Zantetsuken would still be 30,000 damage in an AOE with a dash - which I think would be fine in a world where Skyshatter wouldnt crank the damage to 40,000 from the inner ring and with a 20,000 outer ring hit (note: all under effect of Geirskogul which is standard practice).

    I personally would not be opposed to removing the instant kill component as long as the Guard pierce on Kuzushi targets retains and the damage being amped in general.
    Respectfully think your math isn't mathing right there
    (0)
    Free the Glam!, Duel Pistols (Gunner)?

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,589
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vatom View Post
    Respectfully think your math isn't mathing right there
    Damage values:

    Zantetsuken base damage: 24000
    Skyshatter INNER circle base: 32000 (2 x 16000)
    Skyshatter OUTER ring base: 16000

    Skyshatter damage tooltip:
    // Delivers an attack with a potency of 16,000 to all nearby enemies. (10y radius)
    // Potency is doubled when targets are within 5 yalms.

    Geirskogul damage increase: +25% for 10s
    Hissatsu: Chiten's "Kuzushi" effect: +25% dmg to target with the debuff (from SAM only)

    Skyshatter OUTER: 16000 + (16000 * 0.25) = 16000 + 4000 = 20000
    Skyshatter INNER: 32000 + (32000 * 0.25) = 32000 + 8000 = 40000
    Zantetsuken (if it didnt have instantkill): 24000 + (24000 * 0.25) = 24000 + 6000 = 30000

    Respectfully going to disagree, I mathed it and tested it.
    (6)

  4. #4
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    547
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Damage values:

    Zantetsuken base damage: 24000
    Skyshatter INNER circle base: 32000 (2 x 16000)
    Skyshatter OUTER ring base: 16000

    Skyshatter damage tooltip:
    // Delivers an attack with a potency of 16,000 to all nearby enemies. (10y radius)
    // Potency is doubled when targets are within 5 yalms.

    Geirskogul damage increase: +25% for 10s
    Hissatsu: Chiten's "Kuzushi" effect: +25% dmg to target with the debuff (from SAM only)

    Skyshatter OUTER: 16000 + (16000 * 0.25) = 16000 + 4000 = 20000
    Skyshatter INNER: 32000 + (32000 * 0.25) = 32000 + 8000 = 40000
    Zantetsuken (if it didnt have instantkill): 24000 + (24000 * 0.25) = 24000 + 6000 = 30000

    Respectfully going to disagree, I mathed it and tested it.
    Ah I see you atdded buff to dash my bad
    that almost never happens unless you have great server ping
    (0)
    Last edited by Vatom; 05-29-2023 at 01:04 PM.
    Free the Glam!, Duel Pistols (Gunner)?

  5. #5
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post

    I personally would not be opposed to removing the instant kill component as long as the Guard pierce on Kuzushi targets retains and the damage being amped in general.
    Think 20k-25k with guard pierce would be enough if they also look at buffing sam overall a little to make them a bigger threat in regular non lb fights.
    (2)

  6. #6
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    instant death on less then 50% hp is fine, but when you kill somebody with a samurai combo lb it is akin to killing somebody with a stage hazard... you may have killed them but you did not really earn it.
    I mean if you need samurai lb to kill somebody you're just sad and i'll laugh at you when somebody emotes on your body.
    (6)
    Last edited by Towa-Musa; 05-27-2023 at 03:00 AM.

  7. #7
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    I disagree, Samurai is a god forspoken Kaitenless Shinten Spammer in PvE.
    PvP is the Last Bastion for the Samurai to resemble a Fun Job and the Instant Kill LB is just a Part of it. I had it alot of times where I debuff trigger lb'd someone and only cut down like 70% HP that's supposed to be an instaKill. on CC I once witnessed a 5men kill from an Enemy Samurai and I wasn't even mad
    (2)

  8. #8
    Player
    Remish's Avatar
    Join Date
    Aug 2020
    Posts
    342
    Character
    All-good Namesaregone
    World
    Balmung
    Main Class
    Marauder Lv 1
    I don't really care if it's a skill issue on my part. The SAM LB is a problem. It's not fun, it's not enjoyable. At the very least, let me use Guard to mitigate some of the damage.
    (6)

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,470
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I'd be happier with a buffed SAM LB like advanced earlier by Reinhart above without the oneshot effect. The dash AoE on its own is a unique shape, and the amount of damage it deals on full parties is nothing to scoff at, much like SMN and DRG LB, which are table turning LBs already. DRG has the benefit of doing the spikier damage but is also telegraphed and guardable, while SMN is instant (hard to guard against it unless pure luck). SAM just takes longer to charge, and I think it's okay since it goes through guards anyway.

    If the "you're just bad if you get hit by it" crowd is unhappy about that, then I actually pause to wonder why it would be so, since it's so easy not to get hit by it to begin with, which makes it underwhelming or bad by definition right? So they should be happy about such a change with potential buffs (charge time or damage).
    (0)

  10. #10
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    751
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valence View Post
    If the "you're just bad if you get hit by it" crowd is unhappy about that, then I actually pause to wonder why it would be so, since it's so easy not to get hit by it to begin with, which makes it underwhelming or bad by definition right? So they should be happy about such a change with potential buffs (charge time or damage).
    The problem lies at many parts that act together. And needs a solution that handles a lot of those cases.

    And a few key aspects i noticed:
    - No warning
    - Too easily accidentaly triggered

    While the strong hit can be desired, its instant kill is not. However, with a proper warning, that insta kill might be. So for that i might have a suggestion:
    Chiten now instead of having a binary Kuzushi, Kuzushi now works based on stacks. And for example each stack reduces the effect of guard by 20%, capping at 5 (we can also do 3 stacks and 33%, or basicly any value with a fixed point for the ohko), When maxed, the player gets a highlight (to mark the guaranteed instant kill and help the SAM).
    This means that in teamfights, you can now take some risks as instead of instantly having a full mark, you can watch the stacks you obtained. And yes, there will still be that binary point of 4 and 5 stacks, but it enables a newer player to for example take 3 as their treshold for care, instead of 4. It gives a progression of survival, while still involving a risk/reward situation, that can backfire.

    And yes, you can be sure newer/bad players will die by this because they dont track the stacks. Which then is a l2p, but its one they can at least be hinted to, and learn track! As its no longer purely binary. It requires a bit more setup.

    As a bonus effect, SAM now can also use this as a teamfight buff even without LB. Making guard weaker for everyone can still be a strong effect and on that offset the cheese strategy. And its a lot more likely to trigger in that case, as people wont be worried as quickly, and are a lot more likely to just take those 2 stacks.
    (1)

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