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  1. #1
    Player
    Phylecia's Avatar
    Join Date
    Feb 2022
    Posts
    30
    Character
    Kayin Fenrir
    World
    Faerie
    Main Class
    Botanist Lv 100

    Monk Pressure Point

    FINAL FANTASY XIV Patch 6.11
    Action Adjustment
    Enlightenment Additional damage from the Pressure Point effect has been increased from 8,000 to 12,000.


    FINAL FANTASY XIV Patch 6.4
    Action Adjustment
    Enlightenment Potency of Pressure Point effect's additional damage has been reduced from 12,000 to 8,000.

    I'm genuinely asking what purpose does this serve and/or what issue does this fix or resolve?

    -

    Like I can name a NUMBER of issues--things with Monk, that actually need tweaking or tuning to make it better without breaking it or making it overly good.

    -SUCH AS-

    Letting you trigger Earth's Reply through stun-lock spam so you 'might' get your slow ass heal off before you get popped (it's not like it reduces damage taken it's ONLY doing something IF it goes off).

    -OR-

    Having the heal that eventually comes out of Earth's Reply not take 3~5 seconds to go off when you DO manage to get the move off--you die sometimes even managing to get the move off because of that slow the heal is to resolve.

    -OR-

    Some level of immunity like (Dragoon gets) during LB or at least damage reduction cause it feels SUPER BAD when you LB and basically you stun yourself so EVEN IF you have heals/shields to try and survive with, you've just stunned yourself; so your basically a punching-bag for the enemy team get pop you--a self stun as part of your super move is pretty lame, just sayin'.

    That's just 3 random off the top of my head vague ideas without even trying that I think of that would have been a million times better than; OH how about we take a step forward, wait a few months then take the same step, but backwards!

    To be clear... Pressure Point taking a 33% damage nerf or being reset back to zero, depending on how you wanna look at it, isn't the end of the world, it just feels very stupid given all the OTHER things that could be looked at or improved; like when I read it, it felt like some dude is just randomly spinning a wheel; it landed on a Monk skill then another wheel got spun and THAT landed on a down-arrow. Like oh I guess we'll take this and make it less; DONE--YeY TEAM! We did it! We did an update!

    -

    tl;dr the patching chain of events seems stupid and convoluted and real issues never seem to get noticed or fixed--end rant.
    (2)

  2. #2
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Tends to be how they do updates. Nonsensical nerfs/buffs to jobs nobody was asking for. I'd think my goldfish is more competent at making changes then their pvp team.
    (2)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,289
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The purpose was probably to reduce the LB combo lethality (although it's still omega lethal), which raises the question as to why this was increased in 6.1 to begin with...

    MNK is one of the jobs that relies way too much on its LB for its viability. The LB needs to be toned down and the rest of the kit to be tuned, on top of stuff like riddle to be reviewed.
    (1)