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  1. #11
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I haven't had a reason to grab the critters added after the initial island release. Looking for different combinations of leavings that we don't have yet, and monsters that I'm more interested in in the first place. I hear there's a funguar, though? Anyone know if it's one of the fuglyshroom things from the Shroud, or a frogshroom like in XI? The XI version I would probably choose something to drop for.
    (1)

  2. #12
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    It's going to be fun decorating the island now that we can add furnishing items, although since I've never had a house and have been effectively locked out of outdoor furnishing until now I don't have any idea what kind of items exist or even what to look for. Still, it seems like a great feature and will give me stuff to do there besides watering plants and feeding (very hangry) animals.

    Quote Originally Posted by Akamadoshi View Post
    Why is Felicitous Furball such an... Infuriating Furball?
    She is so rude........
    OMG, have you leveled Goldsmith? Those quests feature a mammet that is just a nasty little shit.
    (3)

  3. #13
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by R041 View Post
    They need to throw those mammets in a completely separate area from our 'home' spot. THIS IS MY TIME TO RELAX.

    It'd be kinda cool if they put them in their own tiny village somewhere else we can visit.
    Might work better for an aside idea I had for further locations, but moogles would be really cute alternative options. The aside idea though was once we unlock a harbor we could go to new locations which would provide new land opportunities, including to have an outpost. Expedition to Sea of Clouds, Azim Steppe, Lost Thanalan Dune, Park District of Amaurot, etc. Those new lands wouldn't have mammets unless you set mammets to go there .
    (1)
    Last edited by Shougun; 05-25-2023 at 03:55 PM.

  4. #14
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by R041 View Post
    They need to throw those mammets in a completely separate area from our 'home' spot. THIS IS MY TIME TO RELAX.

    It'd be kinda cool if they put them in their own tiny village somewhere else we can visit.
    Mammot glamours would be wonderful.
    (1)

  5. #15
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    i was expecting more pasture and crop space but this has been kind of underwhelming. "let's add more animals to collect...but not increase the storage! genius!"
    (1)

  6. #16
    Player
    Akamadoshi's Avatar
    Join Date
    Apr 2018
    Location
    FFXIV
    Posts
    188
    Character
    Evander Achilles
    World
    Sophia
    Main Class
    Pugilist Lv 30
    Quote Originally Posted by Fyrebrand View Post
    OMG, have you leveled Goldsmith? Those quests feature a mammet that is just a nasty little shit.
    Ahhh, thank you for bringing back memories. I loved GiGi so much!!! Boy couldn't help it! He was malfunctioning! hahaha
    (0)

  7. #17
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Right now my focus is maxing out my rank so I currently don't have issues with the pasture and croplands. However, pasture duties have already become tedious and it's difficult to think about the size being bigger and holding more animals. I don't want to pay the mammets to do it because I need the currency and the exp. My pasture is already set up where I have two of most regular animals, and a minion that serves as their offspring. Really cute. I hate thinking about having to let any of them go should I happen to run into a rare animal. I'm not sure what benefit a rare animal brings, so other than Spriggan, it's not something I am seeking to have.

    My only gripe right now is we can't decorate the pathways, and only the areas surrounding the building structures. I'm not sure why this is, but that was a bummer as I had all these plans about how I wanted to do it.
    (3)

  8. #18
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    I thought we were supposed to get the new island with 6.4? I don't see anyone talking about it. Unless it got delayed again.
    (0)

  9. #19
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,276
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    I'm still working on the MSQ for 6.4, have they changed the economy? Seeing how there isn't increased animal storage, I was thinking of just keeping what I have for now.
    (0)

  10. #20
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,280
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    From a completion standpoint, theres really no reason to go after new animals if you've already got a good coverage of all the materials.
    (0)

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