Yeah yeah. Blah blah blah, "it's okay to be lower on personal damage if you have lots of utility!", "Verraise is so helpful!", whatever. Red Mage has been subjected to a whole tidal wave of total BS this expansion and this latest "balancing" patch where they cranked the already strongest caster even higher is just icing. If it were one or two things, hell, even three or four it'd be arguable. But there's a whole litany of nonsense aimed at Endwalker RDM.
- It's the least mobile job in the game
- It lives in an encounter design meta that loves making people run all over the place, which makes lack of mobility a tough thing to play around. Again, this is fine. In a vacuum. When it's not sharing space with all the other points.
- Endwalker's comically large hitboxes have made melee's "weakness" practically irrelevant.
- Caster is the only role where a "prog job" is a thing. Everyone else has their damage and utility *actually* balanced, whereas Black Mage gets this enormous damage bonus factored in on top of it for not having Raise.
- Red Mage's burst and mobility are rolled together in a melee phase, in an expansion where fight design is in sweaty monkey love with forcing people away from the boss during those burst windows. Guess who's getting a melee safe spot for their burst? A melee.
- Raising people is taxed in MP, it's taxed in stopping your damage rotation (and not building B/W mana), and taxed in class design budget. Triple taxes for the win!
- It's the only caster without personal mitigation, making it inordinately squishy, especially in early progression. You know, the place it's supposed to be most useful.
And all of this for doing physical ranged levels of damage. Come on Square. This is ridiculous. Black Mage was already the highest damage caster no contest, and you just slapped a huge buff on top of that? Red Mage was already so far behind that you could have added forty potency onto every single one of its buttons and it would still do less damage than Black Mage, and that was before the unnecessary 6.4 buff. Stop "balancing" classes based on play rate.