Silent nocturne nerf was completely unnecessary.

In high tier games, players can easily run out of range. It’s bad enough that bard’s burst relies heavily on silent nocturne and now players can run away AND line of sight more easily from it. Warden’s paean buff isn’t going to offset the nocturne nerf. On top of that, using silent nocturne is now reactive instead proactive, so you can’t even be as aggressive because positioning just got 10x harder especially on maps with a lot of obstacles/walls.

If anything, it should’ve been nerfed to 20y, not 15.

/endrant