Name is the thread.
Trial (Normal):
Seemed pretty fun. One thing I DIDN'T like about Barb was that there was so much movement it made it difficult to do any healing that WASN'T oGCDs. As some of you know, I think GCD healing should at least be allowed (especially if the goal is to make it where non-high end Healers can participate and in normal content), and I like that this Trial was more set up for that. Despite that, there's still some pretty frequent damage, and the mechanics overall felt fun. Haven't tried the Extreme yet, but I can already see it being somewhat interesting. There were a few different takes on mechanics like the dual-tank buster being a variation of Knuckledrum with several hits that ramp up to the big one on the end.
Trial (Extreme):
Haven't done it yet, no comment at this time.
P9N:
Not bad, nothing super amazing, and when we got to the end of my clear it seemed to kinda just be standing around not doing much, but as an intro fight of the tier, this is probably not terrible. Various bits of unavoidable damage, AOE bleed, some stacks and spreads, and the mechanics were mostly not too difficult to resolve but saw people getting clipped needing healing to save.
P10N:
God, this fight in Savage is probably going to be terrifying. Lots going on, interesting arena shape that is played with a bit in Normal and probably more in Savage, and several periods of somewhat hefty damage. Day one and all that, but overall this fight was wild and chaotic and fun to work through and heal. (Aside: I wonder if BLU will someday learn the spell...well...)
P11N:
NO SPOILERS but I DID NOT see this one coming. Was neat to see some homage abilities returning, and there were A LOT of abilities going on. Figured out some of his patterns fairly quickly, but there was still a lot of damage and healing in this one, even when people were properly dodging mechanics. I could see them going all kinds of directions in the Savage version that might be interesting.
P12N:
Good god, this fight. And that health bar. Sure, lots of deaths, but at one point I looked up and was like "STILL this much health?!". This is a Normal and there's so much going on in this fight with lots of abilities overlapping and, even when mechanics are performed correctly, a lot of party healing needed. The Savage for this one is going to be interesting, and that's ignoring the inevitable P2.
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Anyway, I found all the fights fun and am looking forward to trying the Extreme out later this week. But I know other people have different tastes, so wondering what you all thought so far.